The Sundered Land

The Sundered Land
by Vincent Baker

Tags: one-page, post-apocalyptic, sword and sorcery

The Sundered Land is a series of 5 single-page games plus 2 supplements set in the Sword & Sorcery ruins of the future.

A Doomed Pilgrim is designed for online play. You play the pilgrim, and your friends on the internet try to see you to your doom.

The other four games are designed for face to face play:

In Caravan Guards, you’re guarding a caravan on the Burnt Road, and the Hazard player creates monsters and other dangers to try to destroy it.

In Night Watch, you’re passing the night by telling your comrades stories from your past.
In At Ends, you’re down to your ambition and your wits, trying to make your way on the streets of a city of intrigue.

In Warriors, you’re meeting your enemies in battle.

There are two supplements:

Restless Ambition adapts Caravan Guards to three different circumstances: a necromancer trying to summon, enslave, or defeat a powerful ghost; a lover trying to keep a forbidden tryst; and one wronged seeking redress or revenge.

Roleplaying in the Ruins of the Future recommends stringing the games together, cultivating the skills of play, and creating new Sundered Land games of your own. It also includes a ludography and thanks.

The games are mutually compatible and overlapping, but self-contained. Each game plays in 20-60 minutes. You can play them in whatever order you like. You can bring the character from one game into the next, or create a new character whenever you like. Each of the games has a GM, but you should take turns from game to game to game.

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