Author Topic: NPC Name Habit  (Read 486 times)

Paul T.

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Re: NPC Name Habit
« Reply #15 on: January 12, 2018, 12:27:05 PM »
I second all of that!

Wow.

Ebok

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Re: NPC Name Habit
« Reply #16 on: January 12, 2018, 10:59:02 PM »
I'll get it up and running again once work settles down. I might strip out the server and switch to a different method of data storage so I can package it for other people. I won't have much in the way of free time unto somewhere mid-February. I'll be sure to post any updates you guys might want to take advantage of.

Paul T.

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Re: NPC Name Habit
« Reply #17 on: January 13, 2018, 12:43:14 AM »
Fantastic, Ebok.

I bet it would be a *tremendously* popular AW resource, if you're at all motivated by that! I know I would immediately recommend it to everyone I know who's interested in the game, for instance.

bonkydog

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Re: NPC Name Habit
« Reply #18 on: January 13, 2018, 09:17:31 PM »
I just realized another reason I love this project.

It produces a textual artifact that expresses layers of meaning in homophonic names and weird orthography  (e.g. "Ferrous", "III") that may be less accessible in the spoken name.

Once the name has been seen in written form, these layers continue to resonate in speech.

Spelling counts.

Borogove

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Re: NPC Name Habit
« Reply #19 on: January 14, 2018, 04:05:35 PM »
Sam Kabo Ashwell's Apocalypse Fuel has a great name generator -- mostly list based, but with a little bit of procedural transformation and great combinations. A sample:

Urm
Rat
Bo Shotgun
Lupin
Dump Bounder
Velvet Lark
the Gorgon Lord
Granola
Wicked Lupin
Bomb Sev
New Sig
Dragon Basher
Autumn
Squicky Squicky
Bog Partner
Sinclair Trembly
Pleasure Boris
Saffron Mo
Badluck
the Crusher Madame