Author Topic: Skeleton World - an unofcial guide to making pbta games  (Read 771 times)

cromlyngames

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Skeleton World - an unofcial guide to making pbta games
« on: December 21, 2017, 08:41:01 PM »
https://github.com/cromlyngames/Skeleton_world/blob/master/Skeleton_world.pdf

hosted on the Github repo here: https://github.com/cromlyngames/Skeleton_world/



This document describes some ways to make  a Powered By the Apocalypse game.
It should support reskins, GM's looking for setting ideas, and help building a custom class.
It also supports deep hacks that play with the fundamentals of the game.

There's three ways to use this document. One is around a table and build the game the table wants to play together. Another is to pick and choose bits from it to help you explore an idea. I like to pick randomly at each stage, forcing just the right amount of constraints that there can only be one solution for each thing from stat to archetype to individual move, taking me outside where I can get normally.

It's a write up of the way I've developed for writing hacks. It's personal, and will need fleshing out. If there's an example you want, or a different way of doing it that you want added, please let me know :)

cromlyngames

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Re: Skeleton World - an unofcial guide to making pbta games
« Reply #1 on: September 13, 2018, 07:11:35 AM »
Added playbook spacing guide and the barest start of custom move writing.

Spellchecked too.

Huge update due soon. Just twiddling formating!

Ebok

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Re: Skeleton World - an unofcial guide to making pbta games
« Reply #2 on: September 17, 2018, 08:26:51 AM »
This is really cool, dude. :)