What Honesty Demands and PC treachery

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What Honesty Demands and PC treachery
« on: March 13, 2017, 11:36:27 AM »
Here is a situation for y'all that I'd like some thoughts on.

I play online so players can easily send me notes and lately they have been 'treacherous'

i.e. The Hardholder says, "I am installing camera's in Zit's room so that I can watch him sleep at night."

i.e. The Angel says, "I'm going to weaponize this DNA to work with Puss's DNA"


Now, all of these things are super cool, but I'm not sure what to do with the statement "What Honesty Demands."  In D&D I'd have Zit roll a perception check to see if he finds the camera. I'd give Puss a sense motive check or something to learn that the Angel is acting weird.

What the hell do I do in AW? Should players be allowed to send me PMs? SHould I reveal the contents of those PMs? How do I give the betrayed a fighting chance? (i'm their fan too!)

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lumpley

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Re: What Honesty Demands and PC treachery
« Reply #1 on: March 13, 2017, 11:53:09 AM »
You could ban note passing, of course, but you don't have to if you don't want to. Here's a solid alternative:

Hardholder: I am installing camera's in Zit's room so that I can watch him sleep at night.

You: Okay, but this makes it a charged situation, so when Zit's getting ready to sleep, I'm going to ask him if he wants to read a charged situation. You still doing it?

Betraying another character always makes it a charged situation, even if the other player doesn't know it.

-Vincent

Re: What Honesty Demands and PC treachery
« Reply #2 on: March 13, 2017, 11:57:30 AM »
Damn, that is an elegant idea! Thank you sir! I've sent my players replies to their sneakiness - I'm awaiting their responses!
« Last Edit: March 13, 2017, 12:12:31 PM by Colvin »

Re: What Honesty Demands and PC treachery
« Reply #3 on: March 13, 2017, 01:00:06 PM »
Yeah, personally I would just be like 'no, no invisible note passing, just say it out loud in front of everyone if you're doing it.' But I think Vincent's solution is a decent one, too.

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Ebok

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Re: What Honesty Demands and PC treachery
« Reply #4 on: March 13, 2017, 10:14:33 PM »
I always just asked my players what they would prefer if another character was betraying them. So if one guy DOESN'T WANT TO KNOW and knowing will ruin his fun / make it impossible to ignore, then if people are doing something to him or around him, they just tell me. Other players want to know, and gladly play it up by like offering to show the other character something interesting that they otherwise wouldn't have seen. It's a tricky thing to do right though so you got to be careful. I've definitely prompted players to see if they read a sitch under the right circumstances... but:

Joe plants camera's in Nick's room. Nick goes into his room, and I tell him the scene is charged. He now makes his obligatory read a sitch roll, and then looks at the room. Many of these questions wont have real answers, and so I'd have to ask him to make another one. Questions about enemies would probably highlight the player but not why which is odd, cause it's hard to describe why he knows this without knowing about the cameras. And of course, there's always one or two of the options that will immediately reveal the cameras.

...

They get to pick 1 on a miss, so... telling them the sitch is charged might end up being just the same as just telling them they automatically find the cameras. This is not cool for either party. Play responsibly. ( Having had many games like this, with subtle PvP, I find the players are actually the best arbiters of this knowledge. You only lose potential by hiding it, unlike in a game like D&D where it's almost mandatory you keep it a real secret. )