So, there have been thoughts in my head about a little hack for a while now, essentially spurred by a single sentence in the original text.
“There are no status quos in Apocalypse World.”
'But,' I thought... 'I like status quos! They give you a big stick to hit things with! Something to scrape against! What's the deal here?'
Later on, that inchoate feeling developed into something I could sink my teeth in. Simply put, my deep gut feeling is that, were the world to really go to hell, people wouldn't all go cowboy (as much as I actually LOVE playing cowboy) and start shootin' and drinkin' and generally being free to do what they damn well please as long as they can put a gun in front of that please. That deep feeling in my gut told me that, instead, in a world gone to hell, people would cluster together so hard they'd start to choke, cling to anything that's still a certainthing, a rock if need be, put on a brave face they know is a lie and stare at the advancing darkness in disbelief. And in this group of people clustered together on a rock, there would damn well be status quos, and you would BE these status quos or else claw against them trying to get a breath.
I've got some vague ideas about the hack - it'll be a fantasy thing about a world shattered into little islands and neverending raging storms of dust between them, and I've also got some equally vague ideas for playbooks and possible moves. What I do already have down are the stat names - they're basically the same thing as in the original, only with some things lost and, one would hope, some things gained through translation:
Spine - willpower, ability to resist and weather pressure. You use this when you see the odds are stacked against you and do it anyway.
Blood - stature, rootedness in the community, pride. You use this when you see something that is yours and take it.
Warmth - understanding and the ability to comfort others. You use this to give others guidance and stop someone before they go too far.
Nose - intuition and the senses. You use this when you act on opportunities, whether you really know about they're there or not.
Dust - that which makes a stranger a stranger... a certain whiff of death. You use this when you act inhumanely... and inhumanly.