Author Topic: Question: Unquenchable Vitality  (Read 2529 times)

TortugaKid

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Question: Unquenchable Vitality
« on: January 14, 2016, 03:02:43 PM »
The Monstrous Move UV saiys:
Unquenchable Vitality: When you have taken harm, you can heal yourself. Roll +Cool.
On a 10+, heal 2-harm and stabilise your injuries.
On a 7-9, heal 1-harm and stabilise your injuries.
On a miss, your injuries worsen.

I'm not a native speaker, but I read it like every time I as a Keeper do a harm move on the monstrous, directly after that (as a reaction), he may roll for UV, right? My player said, it would be too powerfull (actually very rare a player says that^^). But I guess it's more or less like one point of armor - sometimes better, sometimes worse...

Mike Sands

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Re: Question: Unquenchable Vitality
« Reply #1 on: January 16, 2016, 04:48:49 AM »
Yes, it could be used that often. I imagine that the hunter might need to take a few seconds of concentration to focus their magic as well - but it's always up to you how it should work in your game.

TortugaKid

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Re: Question: Unquenchable Vitality
« Reply #2 on: January 16, 2016, 08:19:48 AM »
Thanks a lot.

Daniele Di Rubbo

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Re: Question: Unquenchable Vitality
« Reply #3 on: January 16, 2016, 08:29:57 AM »
If I can contribute with my experience, every time we used this move in game, we used it after a moment of respite or concentration for the monstrous and it worked well.

TortugaKid

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Re: Question: Unquenchable Vitality
« Reply #4 on: January 16, 2016, 12:31:27 PM »
Sounds reasonable - he's a werewolf and wants it as a kind of regeneration thing. So I gues, he has to stop and breathe for a moment, then the self heal kicks in.