Author Topic: Weapon access and balance  (Read 2649 times)


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Weapon access and balance
« on: March 03, 2015, 06:18:12 PM »
How big a deal is access to the Battlebabe's custom weapons, the Gunlugger's fuck off big guns, and the Chopper's serious weapons, from a balance standpoint?  Obviously if another playbook really wants them, they can acquire them through play, but does starting with a grenade launcher make a significant difference in terms of inter-playbook balance?


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Re: Weapon access and balance
« Reply #1 on: March 06, 2015, 12:42:59 PM »
It makes a difference, yes.

The normal state of armed violence in Apocalypse World is 3-harm vs 1-armor. You can view this as a breakpoint in the system. The gunlugger, the chopper, and the battlebabe have access to armaments that put them on the other side of the breakpoint: at 2-armor vs their enemies' 3-harm, and/or at 4-harm vs their enemies' 1-armor. This mechanically changes their relationship with violence.

Balance isn't a big deal in Apocalypse World. By session 3 or whenever, the players and their characters have trampled all over the game's starting balance and it's in ruins. But as far as that starting balance goes, yes, the better guns are a component.

« Last Edit: March 06, 2015, 12:47:17 PM by lumpley »