Slowing down advancement

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Slowing down advancement
« on: February 17, 2015, 12:21:28 PM »
So the new Corebook says that a Keeper should expect players to level up once or twice per game. This means they get an advanced improment every 3 games or so. But as advanced improvements start of built up, say after 3-4, the particular hunter is reaching the point where they are either going to transition to a new Playbook or retire to safety. That means you have this changeover occuring every 9 to 16 games.

What I want to run are full 22 episode/mystery "seasons". I'm trying to figure out a way to slow down advancement so that characters only reach that transition point near the within one or two episodes of the Season finale.

Anyone have any suggestions?

Re: Slowing down advancement
« Reply #1 on: February 22, 2015, 03:15:10 AM »
Go for the simple solution: Add more boxes before level up.