Author Topic: Stat renaming  (Read 3647 times)

Ariel

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Stat renaming
« on: June 22, 2010, 06:19:44 AM »
Given the Bulwark as context, if the Brainer wasn't called a Brainer but a Heart Eater then +weird wasn't called +weird but ... ?


Simon JB

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Re: Stat renaming
« Reply #1 on: June 22, 2010, 10:03:32 AM »
+hunger

Gregor Vuga

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Re: Stat renaming
« Reply #2 on: June 22, 2010, 10:20:28 PM »
+horror (horrifying)
+dark
+corrupted
?

Hard to say without more context. Like, do they literally eat hearts?

Ariel

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Re: Stat renaming
« Reply #3 on: June 23, 2010, 06:47:59 AM »
No more than Brainers would eat brains.

I think I might stick with +weird. I think +hunger as a stat is wicked hot but I'm not sure it works in just the right way (cause the other playbooks will get it too.) Things like +dark + corruption +horror circle around what I'm trying to get at but can't quite put a finger on.

Everyone always picks the the Violation Glove. This stat is a measure of how quick you are to use it.

Gregor Vuga

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Re: Stat renaming
« Reply #4 on: June 23, 2010, 08:21:53 AM »
Everyone always picks the the Violation Glove. This stat is a measure of how quick you are to use it.
Then "weird"  sounds too passive to me...

Lemme just throw some more words at you, if that helps:
ravenous, defiling/defiled, infectious/infected, stained, blemished, warped, covetous, maculating/maculate, rot, devouring, ruinous...


Ariel

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Re: Stat renaming
« Reply #5 on: June 23, 2010, 06:18:32 PM »
Man, +ruin is calling to me.

Gregor Vuga

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Re: Stat renaming
« Reply #6 on: June 23, 2010, 06:46:02 PM »
Heh, I've got two games in the works now that use Ruin as a concept. It's a darling of mine.
(one of the two games is a gritty (sur)realist fantasypunk - we seem to be operating on similar wavelenghts)

Ariel

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Re: Stat renaming
« Reply #7 on: June 24, 2010, 07:21:07 AM »
Awesome.

+ruin is it then.