Author Topic: Frogman starting moves  (Read 1549 times)

sully the raptor

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Frogman starting moves
« on: March 06, 2014, 01:32:15 AM »
Hey All,

Long story short, the death of our thief led to a player spontaneously taking up a frogman who had happened to be on their side of the battle. He's hoping to play the character going forward, and I feel it fits the fiction, so I'm working with him to create some custom moves for a frogman character. Here's what I came up with:

Frogman

You are amphibious. You move naturally in the water and can breathe indefinitely. However, when traveling in lands sparse of bodies of water, you consume double rations.

Fighter or Thief: when you use your impressive jumping range to defy danger, take +1. (this is a straight hack of the halfling fighter's circumstantial bonus)
Cleric: Your natural body chemistry makes you an adept healer. When you heal somebody, add 2 to the total damage healed.


Frogman Names:

Brawbitt, Bwag, Yebb, Croek, gGuirp

Hop, Skipper, Webster, Tad, Warts