So all of the characters you've played since you were a teenager are sexless, fictionally?
But yeah, if your character is only doing things because of a game system advantage, AW is probably not for you.
I think you're misreading me and/or being a little unfair. For one thing, not playing characters as driving for sex in a game isn't anywhere near the same as them being sexless
. Sexless implies that they lack any sexual functions, that they aren't really male or female, that sex (as an act) doesn't matter at all to them. This doesn't need to be true in order for my statement that no one "I've gamed with has had their PC pursue sex just 'cuz
since my younger teenage D&D days" to be true. Note the emphasized "just 'cuz" in there.
Plus, I'm almost ALWAYS the GM with my friends, so a lot of what I'm saying is actually generalized assumptions about the way my friends seem to play, assumptions that may be wrong. I'd be fine with there being more sex in the games I run/play; I suspect that most of the people who play with me aren't interested in it.
Your second statement there is also unfair, I think. I don't know about you, but when there are special rules for things, I look for reasons to engage those rules. Apocalypse World has special rules for sex, so I'm looking to those rules and thinking about how they're going to effect the game. It seems pretty clear, for example, that if I'm playing a gunlugger, I want my PC to be having sex as much as possible. Or at least right before she expects to be getting into shit. There's all these various, awesome reasons, mechanical reasons, for different characters to want to have sex, or to want to have sex with specific others. The battlebabe is clearly, obviously, different in that regard. I'm just trying to figure out how that changes things.
I might argue that looking at the mechanics isn't the same thing as looking for a tactical advantage. I look at AW's mechanics and think about they help me get what I want as a player.
Yes, thank you! I'm not looking at the game like it's a board game, I hope no one thinks that. It just isn't true. But when I look at mechanics like the moves in this game (including the sex-based special moves) I think to myself, "Why do I want this? Why do I want to use this?" And the battlebabe's special made me go "Huh. I don't get it." And I don't get it from a setting/color perspective OR a mechanical perspective. I'm not really sure what the point of it is supposed to be. And when I'm confused about stuff, I ask about it. That's what I do.
It seems to be in my nature to over-analyze things. Especially rules.