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stat-range -2 -> +3...why?
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Topic: stat-range -2 -> +3...why? (Read 551 times)
Christopher Weeks
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Posts: 212
stat-range -2 -> +3...why?
«
on:
October 15, 2010, 07:50:57 PM »
Vincent, you decided to make the game work by rolling 2d+<thing> where <thing> is quite often a stat that ranges from -2 to +3. Why that instead of 0-5 and slide the 7-9 and 10+ up a couple of notches?
Was there something specific? Did you like the way those numbers interfaced with other numbers that are a 0-n scale or something?
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lumpley
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Posts: 712
Re: stat-range -2 -> +3...why?
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Reply #1 on:
October 15, 2010, 08:35:42 PM »
Oh sure. It's a small sleight of hand.
Without ever saying so, it presents 0 as the baseline stat, which makes +1 seem like an above-baseline stat, even though the average stat is +1. If it were 0-5, I couldn't get the same effect; I'd have to just
assert
that 2 is the baseline, against the evident fact that the average is 3.
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