A. Choose musical style: pop, cock-rock, metal, blues, reggae, country, covers, whatever.
(Note you can choose something other than a straight band like a Circus, Orchestra, Boy Band, the travelling musical family or whatever. Note this might cut the seriousness. The existing Band Roles will probably work with some mods. For example Face for ringmaster or conductor, Solo for first violin or trapese, or Hammer for dancer. Enjoy.)
B. Choose a Fame level for the band as a group:
- Headliner (Fame +2 at one city, Fame -1 at one city, otherwise Fame +1)
- Also appearing (Fame +1 at one city, Fame -1 at one city, otherwise Fame +0)
- Ex-roadie krew (Fame +0 at one city, otherwise Fame -1)
“There’s no lower life-form than a roadie krew who breaks off and forms their own band.” (Brian playing Grunge Warriors, from KoDT #90)
C. Choose band member type for each player.
D. Make the rest of the character as per the standard Apocalypse World rules.
E. Don’t forget to argue over the band name during the first session.
Need a new MC move: Reduce Fame as established. Probably stick to dropping it by -1 at a time.
In terms of Fronts, the Fundamental Scarcities (p137) are similar, except that actual Hunger and Thirst are probably less frequent in the cities or the cities wouldn’t be there. Think fame, money, drugs and groupies to replace them during the city bits, and hit them hard with Hunger and Thirst on the trips between cities.
There are additional options for Threats (p138) from this Hack:
- For Warlords also think rival major bands, corporations and corrupt managers, promoters or even city governments.
- For Grotesques also think crazed fans and disgruntled groupies.
- For Brutes also think roadie gangs, over zealous security and cover bands.
- For Catastrophy also think riots and civil disturbance.
All standard Apocalypse World character playbooks are available: Angel, Battlebabe, Brainer, Chopper, Driver, Gunlugger, Hardholder, Hocus, Operator, Savvyhead, Skinner.
For Hardholder use the standard or think either a venue owner or a traveling hold, like a group of tour buses.