Author Topic: Actual Play Reports  (Read 3295 times)

Anarchangel

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Actual Play Reports
« on: June 24, 2013, 09:12:27 PM »
I ran The Sprawl at the Nerd SoCal June Game Day? yesterday and one of the players wrote an actual play post.
http://www.ardens.org/2013/06/your-cyberpunks-are-no-match-for-my-crew-nerdsocal-gameday-playtest/

javierk

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Re: Actual Play Reports
« Reply #1 on: June 27, 2013, 12:03:10 AM »
Hi! Been following your hack for some time, and i love it. That actual play report seemed like a lot of fun, i hope to have one of my own real soon.

On to my question: i read in the report that you tested the "new Matrix rules". Could you talk about them? What has changed?

Thanks

Anarchangel

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Re: Actual Play Reports
« Reply #2 on: July 08, 2013, 03:18:10 PM »
Sorry for the delay in replying, Javierk!

Much of the newness came from an expansion of the MC's side of things: how to set up and run matrix systems. The other major change was in reducing the granularity of combat in the game entirely. Mix it Up has become more like seize by force (rather than DW's Hack and Slash), so instead of attacking harm clocks, I've gone back to a more conflict resolution-type system. I think it opens up more interesting narrative possibilities for the MC and players, especially because it makes killing corporate security personnel a character choice. So that change also applied to the Break Systems matrix move.

I look forward to seeing how the game goes for you! I'm definitely at the point where I'm thinking about how to codify my MCing and mission design techniques, so input from external MCs is especially useful!

Anarchangel

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Re: Actual Play Reports
« Reply #3 on: July 08, 2013, 03:19:16 PM »
And here's another AP, from Sean Nittner who played at Go Play NorthWest at the end of June.

http://www.seannittner.com/actual-play-the-sprawl-at-gpnw/