|
Murgh Bpurn
User
Posts: 75
|
 |
« on: August 22, 2012, 05:41:25 PM » |
|
When can we expect it? :)
|
|
|
|
|
Logged
|
|
|
|
|
John Harper
Moderator
User
Posts: 462
|
 |
« Reply #1 on: August 22, 2012, 11:46:45 PM » |
|
This week!
|
|
|
|
|
Logged
|
|
|
|
|
Irminsul
User
Posts: 34
|
 |
« Reply #2 on: August 23, 2012, 01:10:44 AM » |
|
:: happy dance! ::
|
|
|
|
|
Logged
|
|
|
|
|
MattJackson
New User
Posts: 1
|
 |
« Reply #3 on: August 23, 2012, 01:46:50 AM » |
|
Sweet! I was really hoping someone would run this at GenCon, it was sitting on the table and I saw many folks pick it up. Never saw it on the board though. :(
|
|
|
|
|
Logged
|
|
|
|
|
Murgh Bpurn
User
Posts: 75
|
 |
« Reply #4 on: August 25, 2012, 10:36:28 PM » |
|
Great! :)
|
|
|
|
|
Logged
|
|
|
|
|
Anarchangel
User
Posts: 249
Hamish
|
 |
« Reply #5 on: August 26, 2012, 05:34:55 AM » |
|
I played it off-schedule at GenCon and it was great. I'm looking forward to taking a closer look at all the playbooks and move sheets.
|
|
|
|
|
Logged
|
|
|
|
|
John Harper
Moderator
User
Posts: 462
|
 |
« Reply #6 on: August 26, 2012, 08:46:51 AM » |
|
Bit of a delay, but I plan to get the PDF out on Sunday.
|
|
|
|
|
Logged
|
|
|
|
|
John Harper
Moderator
User
Posts: 462
|
 |
« Reply #7 on: August 27, 2012, 01:20:34 AM » |
|
|
|
|
|
|
Logged
|
|
|
|
|
Guns_n_Droids
User
Posts: 77
|
 |
« Reply #8 on: August 27, 2012, 11:53:57 PM » |
|
Awesome! Yay!
First of many questions: what's the Operator's deal? He's just the awesomeness machine able to do anything? What's his idea?
|
|
|
|
|
Logged
|
|
|
|
|
John Harper
Moderator
User
Posts: 462
|
 |
« Reply #9 on: August 28, 2012, 07:52:13 AM » |
|
An Operator is a modern day elite spec ops professional, trained in lots of stuff, like a SEAL or Delta operator. The whole team is made up of Operators, so there are lots of options for some diversity.
|
|
|
|
|
Logged
|
|
|
|
|
claes
User
Posts: 3
|
 |
« Reply #10 on: August 28, 2012, 09:01:15 AM » |
|
I'm not sure if it's in the pdf somewhere but I can't find how you determine starting operational effectiveness (oe) for your squad. Any thoughts on that?
|
|
|
|
|
Logged
|
|
|
|
|
Drake
User
Posts: 4
|
 |
« Reply #11 on: August 28, 2012, 03:40:04 PM » |
|
I'm not sure if it's in the pdf somewhere but I can't find how you determine starting operational effectiveness (oe) for your squad. Any thoughts on that?
John put this on the blog: Coming soon, but not done yet: - The new Unit creation sheet. You can use the old one for now, and use "profile" for "operational effectiveness" in 2.0.
|
|
|
|
|
Logged
|
|
|
|
|
John Harper
Moderator
User
Posts: 462
|
 |
« Reply #12 on: August 29, 2012, 08:58:06 PM » |
|
Yeah, that was an oversight on my part. For OP, consider it to be +0 for a standard unit, +1 for a special unit, and an additional +1 for a veteran unit (so a veteran special unit would have +2). When you have especially effective support, or a significant tactical advantage, take +1 OP for the engagement roll (this is rare).
|
|
|
|
|
Logged
|
|
|
|
|
hobbesque
User
Posts: 51
|
 |
« Reply #13 on: September 04, 2012, 09:19:50 PM » |
|
Excited to see this! Now I just need to figure out what sort of thing to run with it. Anyone have one-shots, or Dungeon World-esque "Battle Starters"?
|
|
|
|
|
Logged
|
|
|
|
|
John Harper
Moderator
User
Posts: 462
|
 |
« Reply #14 on: September 04, 2012, 09:48:51 PM » |
|
Jason Morningstar's scenario is cool. KOMMERSCHEIDT
|
|
|
|
|
Logged
|
|
|
|
|