I've read that the game came out of you (here meaning Vincent, not you) wanting to make a game FOR someone. Knowing who you want to make the game for
So what comes first in color first design? Was AW a post apocalyptic game that you wanted to make for someone or was it a game you wanted to make for someone and that somehow necessitated making it a post apocalyptic game, through some other design concerns?
For instance, maybe I'm making a game about for someone who enjoys monthly play about intimate communities, moral depravity and love. Or whatever. And that leads to making a game about ... I don't know, ghosts who committed some terrible crime and are now tied to the cities they lived in before until they learn to somehow rectify/learn from their crimes. And they have to do this through each other. And then I look into color about THAT and it's color first from there.
Was AW like that, or was it like "I'm making a damn post-apocalyptic game and I'll shift the color to fit whoever I'm making it for"?
Oh, that's easy. I set out to make a game about loyalty that isn't about betrayal, that Meg would enjoy playing.
...isn't color (unless it...is?). So how does that work? When does the color happen?