We had the session on sunday, and there were 3 players new to the campaign: the one with the antagonic PC concept, plus 2 of his friends. For a grand total of 5 players (6 with me) :O.
I finally decided to allow him to play his concept, with the only requirement of linking his character in a positive way to most of the other PCs, which we did. It turned out the hocus helped in turn both hardholders in the group* to reach their positions, in the first case by influencing the people to aid the PC, in the second by selling weapons only to the aspiring hardholder.
The PC was a hocus with a seudochristian cult, but all the cultists secretly believed in a different thing, basically they had to kill everyone in the world to allow the world to heal itself. A little inhuman, but some people in the world are just this crazy, so I let him.
I asked the player to tell us about his character during the game setup. He didn´t want to reveal his character as antagonic, he pretty much wanted to lie to the other players, but I told him that that wasn´t feasible in this game (I might have been wrong). So he told everybody about his crazy hocus.
2 of the players, with a big rpg experience (10 years or so), but mostly of traditional or homemade PCs, reacted to it defensively ("your cult won´t start in my holding, that for sure"), and that was a hint of what would come next -.-.
We started the session, wealth and fortune moves, and the cult started in the holding of both new-to-AW-players. A "read a person" move during an argument started the suspicion towards the hocus, and then the hocus´ speech in the holding streets (with the possibility of some gang members entering the cult) was the trigger to a crazy combat between the harholder, gunlugger and his gang against the hocus and his cult.
The combat was super fun, at the beginning some players had complaints against the vague division in turns and also against the soft hit of "go aggro", but soon they were involved in it and it turned out to be really exciting and tense. It ended, obviously, with the hocus dead.
So, yes, I was probably wrong to allow that player to have an antagonic PC, that would have suited a group with more experience in the game, and more trust between the players. But luckily the session was fun anyway, the new players are interested in the campaign.
-running a campaign in 2 holdings at the same time seems daunting. Any advice or threads about that?
-so far, 5 PCs seems crazy fun, although I have read some threads about running campaigns with big numbers of players and I´m taking note of the advice.
-I have my first queer-dominant group! :D. 4 of us over 6. Shame many of them created women/old dudes, so no queer PC-sex so far : _.