So you're a Gunlugger. You're Insano like Drano and Battle-Hardened, which pretty much covers 100% of the badassery you think is important: you can seize things, extort people with the threat of immediate violence, and act under all sorts of fire. You set it up this way at chargen and, perhaps thinking you'd switched out the one use of Cool that you'd see (without taking another playbook's move that uses it), left yourself seriously uncool in the conventional way.
How should the MC handle things like the Battle move provide cover fire
(normally +cool)? Should you be good at that?
Farther out: if the MC introduces the custom moves for sneaking or pickpocketing from the rulebook, should you be good at those? Ghosting fools is definitely the sort of thing that BAMFs like yourself might expect to be good at; sleight-of-hand less so.
Those are pretty clearly refinements of Act Under Fire (codifying the specific hard choice you have to make in the case of a weak hit), but there will probably be other custom moves that are less so. You, however, might still be expecting to be able to act Cool.
Thoughts? Any examples that you think should go one way or the other? This thread, and this post
in particular of Vincent's, might be relevant.