Awwww poor defenceless undead John! Great teamwork on the player's part too :)
When we play, I often find it helps to gesticulate wildly and leap about, not confining our narration to sitting at the table. There is lots of 'I swing like this, over my head, I'm gonna take his head off!' Or 'I step back, holding the very end of my double bitted madien of death, *player grabs one of many LARP weapons lurking about my lounge-room and demonstrates* her razor sharp blades thrust into their face, daring them to attack'. Or 'I snitch about, back and forth, y'know, meerkat style, * player demonstrates to the hilarity of all* just waiting for the chance to leap in hamstring them with my dagger.'
Antics aside, its all contextual to the fiction we spin at the table. If the ranges come up, or the player wants them to come up (they might flag the whole tactical to and fro of melee and positioning as what they want out of the game), then the tags are supportive in establishing the fiction. If you just want to make a broader narrative sweep and encapsulate a whole exchange into one or two moves, you can go that way too.
Personally, we generally use ranges not at all, unless there is a specific, definitive need in the fiction to establish one, though Brancino's player does like getting in close :)