That is embarrassingly bad play advice and I think you know it. "When you do a thing, consider the result spaces of all the moves as specified, and if your thing has a result space that is similar, use that move," is an incredibly tedious and laborious procedure with a much heavier processing requirement than "When you do a thing, check if it's a thing in the description of a move, and in case it is, use that move."
You shouldn't advise play methods that are bad because they patch gaps in the text!
And yet, playing the game, not tedious or laborious.