Waqas103, are you a bot ?
For the Mage, I would think about whether they should be kind of like the Brainer, with a bunch of specialized moves, or more like the Hocus, where its got its own weird little sub-system with a broad range of effects. Both are pretty cool, I think the Brainer models how magic works in more traditional systems and the Hocus models how I wish more traditional systems worked.
Yeah, I had this same doubt with all 3 playbooks - do I made their main stuff (spells, implants and programs) as moves, or do I made it as crap ? I opted for moves cause it seems the simpler solution, but if I would be interesting the other way.
Back on the playbooks, I was considering making the Mage´s "hermetic library" an important crap, similar to the savvyhead workshop or the chopper gang (maybe even with some customized stats). Aditionally he could have fetishes and foci as secondary (and simpler) crap.
What do you think ?