Got it! Thanks! May I ask you the reason for your choice about harm? I was fascinated by the previous system.
Another thing I noticed by re-reading the combat sample (p.102):
Mary: “ARRRRGH!” I drop the rifle as I fly back and scramble for my sawn-off. BLAM! Both barrels, sucker!
Alan: Okay, roll kick ass. It's trying to get with the biting on you, but it's going for inside your elbow rather than your neck. The arm that isn't holding the shotgun.
Mary: [rolls] Ha ha! Eleven! I shoot it in the gut, so it goes flying back! Four harm!
Alan: [notes down 3-harm from shotgun blast for the vampire: its so tough it counts as having 1-armour]. Yep, the vampire is blasted back, catches itself on like a covered table or something, then gets back up.
Since Mary's character kicked some ass
, isn't s/he supposed to trade harm with the vampire? Also, at the top of the same page (and the bottom of the previous one):
Chris: Right, [rolls the dice] that's a... five. Crap.
Alan: Did you remember +1 for reading the situation just then? You're acting on what you saw.
Chris: Yeah, five is with the bonus.
Alan's question is unnecessary: even if Chris forgot the +1, he would have rolled a 6, which is still a failure.
P.S. I just got a new version of v5 beta in Dropbox; I gave it a quick reading and couldn't find any changes. Did I miss something?