Played a second session, this time I was GMing, comments below:
While the PCs may make moves that affect or involve NPCs, the PCs don’t actually make rolls on their behalf of NPCs. So, unlike AW, you don’t roll for your gang. The squad or team are influenced by the PC’s actions, particularly if a PC is in charge; but, in the Regiment, what the NPC soldiers do and how they perform are entirely in the hands of the GM.
I really don't like this, it puts too much on-the-spur decision-making in the hands of the GM "shall I destroy the player NPC squad or not... should I kill 1 or should I kill 2..." Having the players make the rolls (to me) is far better. I believe a player should always make roll+profile when a player NPC team/squad makes a move. Thoughts?
There appears to be no Act Under Pressure
type move, i.e. doing something in a stressful environment, but not under fire.
The Commando move Cold Operator could be read two ways. You do not have to Push Yourself when: (1) wounded and killing at close quarters, or (2) simply killing at close quarters. If (2) then the fact that everyone usually needs to Push Themselves to kill at close quarters should be added to the general Push Yourself description.
Should Suppressed (the Condition) result in reducing a Volume of Fire level (e.g. Direct to Incidental) rather than a -1 on the die roll? This would mean two suppressions would stop the suppressed unit from firing (not unreasonable)?
Should Sniper perhaps be called Scout, with his choice of moves determining what role he ends up taking?
Do you want Typo/Grammar/etc reports?