So I am starting a Kurosawa samurai film styled hack.
Death is a constant threat anytime someone puts hands to steel, so I am thinking of a move to deal with Dueling.
Here is what I have already.
Stats to be reskinned as the japanese elements.
Earth -Immovability- (Cool)
Water -Absorption/Mutability -(Smarts)
Fire - Violence and passion (Hard or Hot)
Wind -redirection-(Smarts)
Void -Emptiness and spirit (Weird)
Duel
Roll +void
Duels always end in death. do not break out these rules unless you are willing to kill the other character or your own.
When faced in a formal duel the participants step out after compasing their death poems and writing a letter to their Daimyo
1) they announce their names and lineage
2) they would bow and show respect
3) they take form and their postures
4) death
Roll +Void
on a 10+ you choose to kill the other opponent or end the duel in their dishonour
on a 7-9 you choose one of the following and win the duel but not decisively
on a 6 or lower your character dies and choose 2 from the following
- a visible scar to show your shame
- Loss of hand or limb
anyone have ideas for additional things for the list?
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I am also looking at the basic moves and rewriting them for the feeling then I am going to move on to the first playbooks.
Thanks so far to Steve Hicky, Mike Sands and Charles Chinn for their advice and allowing me to steal their ideas.