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Author Topic: The Regiment Alpha Playtest Kit 1.0  (Read 5426 times)
John Harper
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« on: March 05, 2012, 07:54:32 AM »

Here's the alpha playtest draft for THE REGIMENT, an Apocalypse World hack about soldiers in war.

  • Playbooks for the Soldier, Officer, Sergeant, Medic, Commando, and Sniper.
  • Moves and Weapons tri-fold.
  • GM toolkit tri-fold.
  • Regiment/Unit tri-fold.

Should you try this out?
You're a good candidate if you 1) Have played Apocalypse World and know it well, 2) Are a fan of war movies, 3) Can playtest a game from bare-bones components. If you're not all three of those, then I don't know. Maybe it's not the thing for you yet.

http://www.onesevendesign.com/regiment/the_regiment_alpha_1_0.pdf

I'll post some comments on the alpha and questions for playtesters shortly.

Thanks!
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Ernesto Pavan
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« Reply #1 on: March 05, 2012, 10:02:14 AM »

I love you.
So much.
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Z in VA
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« Reply #2 on: March 05, 2012, 04:25:26 PM »

Wahoo! I have a couple of players who would probably LOVE to check this game out.

Thanks for all your (continuing) hard work, folks! It's greatly appreciated.
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Anarchangel
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Hamish


« Reply #3 on: March 05, 2012, 06:27:06 PM »

Oh God yes.
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DannyK
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« Reply #4 on: March 05, 2012, 06:28:23 PM »

John, how do you feel about online playtests?  
I know some folks don't like their IP spread all over the internets, and other people like being able to watch a game in progress.  I've been excited about Regiment, and I think it would make a great one-shot.

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John Harper
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« Reply #5 on: March 05, 2012, 07:51:01 PM »

Thanks, everybody!

@DannyK: Go for it! And feel free to share the playtest kit with anyone you want.
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mease19
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« Reply #6 on: March 05, 2012, 09:45:44 PM »

If anyone wants to run a play by forum, I'm super excited to play in a game.
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John Harper
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« Reply #7 on: March 06, 2012, 12:10:49 AM »

Officer Playbook
Re-write, harsh lessons move:

After a battle, if you lost any men during the engagement, mark xp.

------------

Sniper Playbook
Spotter typo:

If your sniper spotter is another PC, tell them they gain call the shots.
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John Harper
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« Reply #8 on: March 06, 2012, 12:13:58 AM »

All Playbooks
"Gear & Spoils of War" should read "Loadout & Spoils of War" (as Soldier playbook).
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mease19
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« Reply #9 on: March 06, 2012, 12:14:27 AM »

Close assault seems like 7-9 and 10+ seem like the same option set.
Consider adding "or shell shocked" to the Lost in the fog of war.
Smokes - wasn't this also when soldiers started giving out chocolate?  I bet chocolate gives you a bonus when dealing with children...
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John Harper
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« Reply #10 on: March 06, 2012, 12:17:27 AM »

Close assault options are similar, but different.

10+ they choose:
- take your harm (they don't do any harm back)
- break and flee (they're broken and separated)
- surrender (captured)

7-9 they choose:
- trade harm (they do harm to you)
- orderly withdrawal (not broken or separated)
- barricaded (take no harm, not captured)
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John Harper
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« Reply #11 on: March 06, 2012, 12:17:47 AM »

"Smokes" represent all barter items, especially including chocolate. :-)
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mease19
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« Reply #12 on: March 06, 2012, 12:22:04 AM »

You should totally bring candy cigarettes, Hersey's chocolate bars, spam, and saltines as snacks for your players.  Plastic canteens of water too.
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John Harper
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« Reply #13 on: March 06, 2012, 12:24:29 AM »

Halfway considering this rewrite.

Assess the Situation
When you assess the situation, roll+tactics. On a hit, ask the GM questions about what the fuck is going on. On a 10+, ask three. On a 7-9, ask two.
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Johnstone
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« Reply #14 on: March 06, 2012, 02:04:26 AM »

Heh. That's pretty good. If I was in the middle of a firefight, I'd sure want to know what the fuck was going on.
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