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Spy/Operative Hack already exist?
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Topic: Spy/Operative Hack already exist? (Read 387 times)
Sean Nittner
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Posts: 46
Spy/Operative Hack already exist?
«
on:
August 01, 2012, 01:52:21 PM »
At the gym I had an idea for a "24" like game of AW. Mixing two great games Wilderness of Mirrors and AW.
Some preliminary ideas. Stats are based on how you get awesome shit done: Force, Tech, Guile, Planning (maybe, always a kind of passive or retroactive stat), etc.
Hx rules - Support (costs some resource, perhaps Hx), and Betray (free, increases Hx).
Special becomes "When you complete a mission (operation, assignment, whatever), <this> happens. So each time something is finished, the mechanics ensure there is more fall out. Enemy operative captured. Awesome, now lets find out if he managed to leak information first? If there is a mole helping him get out? If someone else takes the credit? If there is other corruption this reveals? Various version of revealing future badness. Leader types get more trouble, where as follower types get more resources to make the Leader types miserable.
So, has this been done already?
Sean
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Steve Hickey
User
Posts: 128
Re: Spy/Operative Hack already exist?
«
Reply #1 on:
August 02, 2012, 02:33:46 AM »
Hi Sean,
Check this thread ('
Threat Level
') for some stuff I put together on this
type of game.
It's something I'd like to get back to, but maybe there's some useful stuff in there for you?
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Anarchangel
User
Posts: 249
Hamish
Re: Spy/Operative Hack already exist?
«
Reply #2 on:
August 26, 2012, 05:30:09 AM »
I'm designing
The Sprawl
to have an explicit mission focus (and Wilderness of Mirrors is an influence), so there could be some overlap there, but it doesn't have any sort of betrayal mechanics.
Maybe you could sign up to play it at Big Bad Con ;)
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