Looks very nice, but a potential issue with the dice:
- Because the lower die in a roll gets +1...
- and the Boy wins ties...
- ...then a White d4 beats a Black d6 15 out of 24 times, or 5 out of 8, but a White d6 only beats a Black d6 21 out of 36 times, or 7 out of 12.
So, from the player's point of view, a d4 is slightly more likely to be high than a d6. There are quite probably other incosistencies like this, given the system.
I'd suggest either dropping the +1 bonus for the lower die or ruling that a tie means the conflict gets interrupted somehow, so the Boy doesn't get what he wanted, but he can immediately try a different move.
Alternatively, move the hack back towards basic AW: use only d6s and add the results together, but bad stuff happens when the black d6 is higher than the white.On an unrelated note
, have you seen the Jim Henson film Labyrinth
? It was the first thing I thought of as I started reading the playtest doc. [/list]