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New Monster Building Guideline Weirdness?
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Topic: New Monster Building Guideline Weirdness? (Read 5110 times)
Anarchangel
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Posts: 249
Hamish
Re: New Monster Building Guideline Weirdness?
«
Reply #90 on:
February 29, 2012, 02:07:12 AM »
Hooray!
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Cneph
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Posts: 20
Re: New Monster Building Guideline Weirdness?
«
Reply #91 on:
February 29, 2012, 03:57:01 AM »
In the games I ran (pre-Beta, with me scaling monster HP with the 'EL' of the monster) fighting monsters with even 15-20 HP and a couple armour took too long for the players- they felt too many hits were required when the Fighter needed a several good swings to take them down.
I'd third the idea that the bulk of enemies should fall easily before the Paladin's holy wrath, but am also concerned about the upper end HP.
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sage
Moderator
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Posts: 542
Re: New Monster Building Guideline Weirdness?
«
Reply #92 on:
February 29, 2012, 11:57:50 PM »
Yes, monster HP has been rescaled. It has a habit of sneaking up despite our stated intention that monsters should hit hard and fall fast.
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