(A while back at the Forge you said the following, let me know if you've changed your mind:)
The serious mechanical problems are: it totally breaks for 5 players, and that's way too soon for it to totally break.
3 players, it works. 2 or 4, it's okay, but it shows the stress. 5 or more, breaks.
This is because players' capabilities scale inappropriately vs monsters'. It needs a serious redesign because there's no "just fix" for the kind of scaling problems it has -- they're baked into the foundation of the battle rules.
When you play it, modify the giving commands setup roll to:
- 1 die per hit, not 2.
- if more than 1 person is shouting commands at you, you choose one to benefit from; ignore the others and their dice.