Living Dungeon World was a blast. I think we had about 20-25 different players in the 41 slots we offered. All the tables were full and we possible could have filled another table at each of the slots.
We used Beta 1.1 with BBC XP and a bunch of extra between adventure downtime moves. We'll give more detail about that when we're fully recovered. I just finished my write ups for OrcCon, amongst which are the three LDW games I GMed. You can find those here
In terms of playtesting, I didn't have any issues with anything. I used the new monster creation guidelines that will be in the next iteration of the Beta (here
) and some of the pregen monsters in the Beta. Hit points and damage all worked well and, as I've said elsewhere, I like the current armour numbers.
I took a few pictures, so they'll surface at some point too.