When creating my fronts, I envisioned a cannibal-cult that spreads among the hardholds, encouraging people to "stop raping the land for corn" and eat other cult members instead. I classified this practice as sacrifice, and used it to engage my players with great success
That's fascinating and useful - I've had trouble thinking up threats for some of my fronts, and one of them is a similar cult. Sure, the cult themselves are the gang part of a Hive Queen, but what other threats did they pose? I was thinking I'd have to flesh (ahem) them out with lots of other NPCs to be named threats, but was wondering what made them distinct from the Cult.
But Afflication:Sacrifice (or delusion) gives me what I need. The Cult's threats aren't just the actual fully signed up members, it's also the spread of their beliefs. And that's much harder to tackle... (c: