Yeah, the first instinct here is to put in opposed rolling and saving throws and all that. To me, it's just not needed. I don't think it adds anything. Like Michael said, all of this is happening anyway. You shouldn't be like "Oh, he punches you." There should be a sort of setup where the PC has the time to react. If they blow the roll, go all out. Either way, reactive moves aren't necessary.
They're not bad; they're just sort of like a weapons chart being added to The Pool. It's more like a "why?" thing.
Thanks Vincent, but that wasn't really what I was asking about. :) I don't think.
I don't feel weird about moves like that when they're custom moves specific to some kind of threat. Custom moves like that seem to be exceptions.
What I'm wondering is if reaction-type moves ought to be avoided for basic moves.
No, you're talking about making custom basic moves, and Vincent's post still applies. Reactive moves force the MC to make a hard move regardless of what the PC does, before they even get to make a roll. It's not wrong; it's what most games do. It's just contrary, to me, to the feel of the rest of the game.