I ran the game last Friday for the first time. It was a fun time, I got some useful feedback on how I ran it, and I expect subsequent runs will be even better.
One issue we ran into was that I was unintentionally working with multiple versions. I had the full "Adventurer's Guild" version, and had just gotten the "Red Book" version as well. I figured "Red Book" was the more up-to-date as it was going to be released to the public, so used this for the Basic & Special Moves, and printed off the four playbooks for Fighter, Thief, Wizard, and Cleric classes. I also had the Ranger, Paladin, and Bard printed off from the full AG version, in case someone picked those. These latter three had no playbooks.
Turned out we got a Fighter, a Thief, a Cleric, and a Ranger. Since I had no playbook for the Ranger, I printed the one from the DW Hack. However, as we went through character creation, it became clear that the version of the Ranger in DW Hack was slightly different from the version in full AG. During play we also encountered another few niggling issues, I think, like starting equipment bundles vs starting gold, etc. Not sure if we used some incorrect versions of Moves or not.
So, given that one has access to all three versions:
- DW Hack
- DW full AG
- DW Red Book
Which should be used, which should be ignored, and which are compatible?
Also, will playbooks for the 7 classes in DW full AG version become available sometime? Or are they around somewhere and I'm just missing them?