first hermit commentary
The Hermit is problematic because he specifically fights against interaction with other characters by not only having moves that support being a loner (Scrounge) but also moves that benefit from it, and so your Hermit player will always push back against any attempt to integrate him into the action.
Also, Speak Of is problematic because the coolest way to use it is to bring people back from the dead, which frankly is definitely going to upset anyone who worked to dead them.
and now for the child
Oh Meg you are going to like this so hard
Not everyone in the world is a grownup. You're a kid and everybody knows it.
CREATING A CHILD
To create your child, choose family, name, look, stats, moves, gear, and Hx.
You've got a mama, a papa, or both; they might not have birthed you but now they're your keeper. Ask the MC who they are, and if they're an NPC ask the MC what their name is.
Mama, Papa: When you name your kid don't please be a jerk about it. People are gonna call him names anyway.
If your mama or papa is a PC the player gets to name you. Otherwise, go look at one of the many other child playbooks on this forum.
Boy, girl, tomboyish, effete, ambiguous, something new
Oversized grown-up wear, hand-me-down wear, homespun wear, scrounged designer wear
Baby-fat face, clever face, bright face, open face, curious face, dirty face
Dewy eyes, dancing eyes, guileless eyes, sleepy eyes, dark-lashed sensual eyes
Little body, pudgy body, delicate body, sturdy body
+2 Hot, weak in Sharp and Hard.
You get the basic moves just like anyone.
Choose one parent move that affects your mama/papa:
That's Not The Way I Taught: When you fuck up, the blame's on them.
Distracted: When you're around, your parents act under fire. When they're not around, you act under fire.
Hot Link: Your parents always know what you're up to, no matter what.
Thanks Mom: Whenever you need an object that would fit in a purse or handbag, roll +hot. On a hit, you managed to steal it from your parents earlier. On a 7-9, they need it right now, and don't have it. On a miss, you stole it, but on the way it came apart or broke somehow.
You pick two:
Helpless: When others help or interfere with you, they roll+your hot.
It's Not Nice To Hit Kids: When you're harmed, all the adults around you can get +1 Hx with you; if they do, they are acting under fire when you're around, until you're healed.
Whine: When you get a 7-9 on Persuade or Manipulate, you treat it as a 10.
I'm Scared: When you ask for safety or comfort, persuade or manipulate, but for PCs they get to mark experience twice if they do it.
A Growing Boy: (or girl) When you eat 1-barter's worth of food in a sitting, you get +1 forward until you're hungry again.
You get fashion appropriate to your look, and two of these:
- A good pocketknife, not a weapon
- Useful string (infinite)
- A slingshot or boomerang (s-harm far infinite)
- A teddy bear (1-armor but that destroys it and mama has to make you a new one)
When it's your turn, pick:
- The person that stares at you. Tell them Hx+2.
- The person who you listen to. Tell them Hx+1.
If your mama/papa are PCs, tell them HX+1.
Everyone else gets Hx-1 because hey you're a kid and even though you're an open book, no one cares to read it.
No matter what anyone else tells you, write down Hx-1 because you're a self-absorbed prick. Damn kid.
If you and another character have sex, do the top item on the list and cross it out, until you get to the bottom one. Don't cross that one out.
- They hold 3 over you. They can spend their hold, 1 for 1, to persuade/manipulate you like they rolled a 10.
- They hold 2 over you, as above.
- They hold 2 over you. They can spend their hold, 1 for 1, to persuade/manipulate you like they rolled a 7-9.
Uh, I dunno yet. I think maybe you can get a gang of kids. Pieces of gear from your mentors. Etc.