As in, to shift in and out of reality, between here and the psychic maelstrom.
The ShiftedBroken, like the world, by, because of, or since, the psychic maelstrom. Twisted, some say tainted, they walk as ghosts among humanity, flickering, faltering, unable to remain for long. Sure is useful though. Gift or curse, whatever. I guess it depends on whether you think the fact that you might just pop out of this life at any moment and never come back is a good thing or not.
Creating a ShiftedTo create your Shifted, choose name, look, stats, moves, gear, and Hx.
NameLookMan, woman, transgressing, or ephemeral.
Casual wear, scrounged armour, bathed in light, utility wear, naked, or hazmat wear.
Glowing eyes, hollow eyes, no eyes, haunted eyes, weeping eyes, bleeding eyes, or detatched and floating eyes.
Freaky face, melting face, wispy face, haunting face, screaming face, or gaunt face.
Blue body, transient body, over-there body, glitchy body, coruscating body, or smoking body.
StatsCool+1, Hard=0, Hot-1, Sharp+1, Weird+2
Cool+2, Hard=0, Hot-1, Sharp-1, Weird+2
Cool=0, Hard+1, Hot=0, Sharp=0, Weird+2
Cool+1, Hard+1, Hot-2, Sharp+1, Weird+2
Basic MovesYou get all the basic moves.
Shifted MovesYou get these 2:
KinshipWhenever you
open your brain to the world's psychic maelstrom, on a hit, mark experience.
InsubstantialYou can never wear 2-armor or greater, or you loose all Shifted moves and make basic moves under fire until you take it off.
And choose 2 more:
Step Through the StormDeclare where you want to be, take a step, and roll+weird: 10+, you're there. 7-9, you're pretty damn close to the mark, and the MC will ask you a question, answer it, or take s-harm. 6-, you missed. Where the fuck are you?
FibrillationWhenever you make a melee attack that would cause 0-harm (due to armor or whatever), it instead causes s-harm.
VaporousYou count as having 1-armor even when wearing no armor, and even versus ap attacks. If you are already wearing 1-armor, this stacks with it, but only 1 of it is effective versus ap attacks.
GhostWhenever you attempt to avoid detection, roll+weird. 10+, you must be inside the maelstrom or something, cause they can't see shit. 7-9, the hairs on the back of their necks are standing up. 6-, you're oddly solid, all of a sudden.
PhantasmWhen you
go aggro, roll+weird instead of roll+hard.
GearYou get:
- One fuck-off melee weapon
- Oddments worth 1-barter
- Fashion suitable to your look, including at your option a piece worth 1-armor (you detail).
Fuck-off melee weapons (choose 1):
- Machete or axe or sword (3-harm hand)
- Chainsaw or hedge trimmer (4-harm hand messy)
- Many knives balanced for throwing (2-harm hand/close infinte)
- Souped up cattle prod (2-harm+s-harm hand)
- Your hands become (2-harm hand ap)
HxEveryone introduces their character by name, look, and outlook.
List the other character's names.
Go around again for Hx. On your turn:
Tell everyone Hx-2. People don't usually stick around long enough to figure you out.
On the others' turns choose the player with the highest weird and tell them Hx+4. If it's a tie, choose.
Shifted SpecialIf you and another character have sex, they get Hx-1 and you get to ask them a question, unless their weird is equal to or greater than yours, in which case you both get Hx+2 with each other.
Shifted ImprovementWhenever you roll a highlighted stat, and whenever you reset your Hx with someone, mark an experience circle. When you mark the 5th, improve and erase.
Each time you choose to improve, choose one of the following. Check it off, you can't choose it again.
__ get +1 cool (max +2)
__ get +1 hard (max +2)
__ get +1 sharp (max +2)
__ get a new Shifted move
__ get a new Shifted move
__ get a new Shifted move
__ get 2 gigs (detail) and
moonlighting__ get a workspace (detail) and crew
__ get a move from another playbook
__ get a move from another playbook
BarterIf you’re charging someone wealthy for your services, 1-barter
is the going rate for:
one act of murder, extortion, or other violence, one threat delivered, one month's employment as a thug on hand, one message or valuable delivered, one week's haunting or otherwise terrorizing someone, or one successful peek into the psychic maelstrom on someone else's behalf.