Ok, yes, I seriously think a MLP:FiM game could be done right by an AW hack. A pretty deep hack, but a hack nonetheless. For those going "wha?!"
Look, you have 6 playbooks:
The GM in this game is Princess Celestia, since she controls pretty much everything in Equestria. But when the ponies enter the Everfree Forest
...control leaves Princess Celestia's hands real quick. That's an aside, though!
There's not much advancement: cartoon characters don't change their inherent natures or abilities much. I still want to keep the experience system, though, because it works well, is fun, and goads players into action. One choice for an advancement is to switch characters next session (episode). I imagine a lot of character switching, with not every pony in every episode. Maybe some small advancements as well, like stat boosts or one new move.
Princess Celestia's prep is pretty different. Maybe organized like a front, but a whole new one every episode. This will probably be where the hardest design work is done.
I also think: less stats. Maybe three per character (+ Friendship/Hx), with five total stats, so each character is missing two core stats and thus some core Moves. My instinct is to simplify, and make the characters very distinct to reward switching characters and trying out new things.
Obviously, stats will be renamed, basic moves will be retooled/changed, and new playbooks written up.
This is simply a post of curiosity. I want to know what you all think about this (you'll probably have to know MLP:FiM to parse this post, but hopefully not the game. Ideally it'll be playable by young girls, and aimed at family play and pony geek play). I'm going to give it my best shot, anyway, until I decide AW isn't the right engine and do something else, or give up on it, or playtest the hell out of it and make it a real thing.