Pages: 1 [2] 3
  Print  
Author Topic: Most and least popular playbooks?  (Read 2923 times)
Johnstone
User

Posts: 393


« Reply #15 on: June 17, 2011, 07:57:08 AM »

Playtest rules campaign: Angel and Brainer for the full run; plus a Battlebabe for the first half and a Chopper for the second half.

Published rules campaign: Battlebabe, Savvyhead, and Maestro D', plus a Chopper showed up temporarily, and a Brainer and Operator through advances to get a second character.
Logged
Christopher Weeks
User

Posts: 212


« Reply #16 on: June 17, 2011, 03:35:59 PM »

North American Bug Tour: driver turned battlebabe, savvyhead, chopper, gunlugger, brainer introduced half-way in and hocus introduced quite late in the campaign.

Burning Sunlight: hardholder, savvyhead, operator, hoarder, battlebabe

The Chateau: hardholder, savvyhead, brainer, driver, gunlugger, skinner (new player half way through) and angel and quarantine were introduced as second characters later.

The Menagerie: faceless, brainer, gunlugger, hocus, battlebabe, operator, skinner

The Hulk: brainer, savvyhead, hardholder, angel, quarantine

The Island: touchstone, chopper, hocus, brainer, angel, battlebabe
Logged
Ross Cowman
User

Posts: 30


« Reply #17 on: June 17, 2011, 05:00:48 PM »

This has SO much to do with the cover photos.
Logged
octoscott
User

Posts: 118


« Reply #18 on: June 17, 2011, 05:04:01 PM »

From my experience, Operator is the least used.
Logged
Michael Pfaff
User

Posts: 336


« Reply #19 on: June 17, 2011, 08:54:31 PM »

From my experience, Operator is the least used.

Yup.
Logged
Daniel Wood
User

Posts: 288


« Reply #20 on: June 18, 2011, 10:52:06 AM »


Which sucks, 'cause obligation gigs are like my favourite AW game tech!
Logged
Evan Torner
User

Posts: 121


« Reply #21 on: June 19, 2011, 12:03:54 PM »

Quote
From my experience, Operator is the least used.

That's why I've restricted the playbooks usable at my Origins game next week to the following...

The Hardholder
The Operator
The Savvyhead
The Angel
The Gunlugger
The Skinner
The Faceless

... so I only have to write 7 love letters.  It's the closest thing to pre-generated characters that I'll ever want to generate with AW.
Logged
cthulahoops
User

Posts: 3


« Reply #22 on: June 20, 2011, 04:44:36 PM »

No Operators?  Weird!  The Operator is the playbook I've seen taken the most often.  I think I've only played one game without an Operator.  (I find this slightly odd as personally I'd choose Hardholder over Operator any day.)

After that Brainer is the other predictable choice that someone always wants to play.  (No argument here from me, I'm waiting for my chance to give this one a go.)

The playbooks I haven't seen in play are Angel (a pity), Driver (really dull) and Touchstone (I don't even have).

My personal favourite is the Hocus.  There should be more Hocii.
Logged
Neurook
User

Posts: 12


« Reply #23 on: June 21, 2011, 02:21:29 PM »

My players were all newbies and picked: Gunlugger, Angel, Driver and Savvyhead.
Notice how none of them picked anything that establishes a lot of setting or comes with a lot of hooks attached. Our background is mostly Call of Cthulhu/DnD so that might have something to do with it.

I think most showed some interest in the Driver. The class has a nice cool shine to it, but as an MC I kind of thinks it sucks in play. (Mobility makes NPC triangles harder and when a front goes bad driving away is more often resorted to.)
Logged
MrSitouh
User

Posts: 4


« Reply #24 on: June 22, 2011, 03:50:35 AM »

Games I've been a part of:

Chat, with a couple of online friends: Hocus and Touchstone, in the ruins of New York. Those two went 'zing!' together - it was glorious.

PbP, set on a partially terraformed Mars, where I was a player: Quarantine, Chopper, Gunlugger, and Hardholder. Died a sad death due to GM busyness, but until then, everybody was riffing off each other and it was a thing of beauty.
Logged
Ampersand
User

Posts: 22


« Reply #25 on: June 22, 2011, 04:18:13 PM »

Most games I've been in there is always a direct character like a Faceless or a Gunlugger. Brainers and Hocus playbooks are snatched up often. The least used I've seen are Drivers and Angels. Skinners, Savvyheads, and Operators are infrequent.
Logged
Joe Beason
User

Posts: 86


« Reply #26 on: June 23, 2011, 03:34:01 PM »

My first experience with the game was a one-shot at last year's GenCon GoD.  I grabbed the Angel because I'm a sucker for clerics.  The other PCs were a Driver, Operator and Skinner.

The game I ran last year included a Hocus, Gunlugger and Chopper.  There was also a Skinner, but the player was in only one session.  The guy who played the Hocus likes spooky/crazy characters.

I'm playing a Skinner in my current game, and the other players are a Savvyhead and Maestro'D.  I was tempted to play an Operator, since I like having "anchor" characters to whom it's easy to connect the other PCs as followers, gang members, etc., but the Maestro'D took care of that.  If we had gotten our hands on the Hoarder earlier, the Savvyhead player would probably have grabbed that.  This is the same guy who played the Hocus.  Weird is his thing.  The Maestro'D's recently turned into an Operator, since his establishment has slipped through his fingers.

My Skinner's will probably have enough advances to consider a playbook change soon.  Not many other playbooks focus on Hot (I think just the Maestro'D?).  The character could go a few different ways based on the current fiction: Hardholder, Maestro'D (there's an opening now!), Battlebabe.  Kind of depends on what kind of trouble he gets into for killing the NPC holder at the end of yesterday's session.  Storm really needs to work on impulse control.


Logged
Arvid
User

Posts: 194


« Reply #27 on: June 23, 2011, 03:50:24 PM »

My first experience with the game was a one-shot at last year's GenCon GoD.  I grabbed the Angel because I'm a sucker for clerics.  The other PCs were a Driver, Operator and Skinner.

No hard, no weird, how did that play out? Strikes me as a group of Apocalypse World's nice guys, but hey - They could be total assholes for all I know. :)
Logged
Joe Beason
User

Posts: 86


« Reply #28 on: June 23, 2011, 04:22:44 PM »

No hard, no weird, how did that play out? Strikes me as a group of Apocalypse World's nice guys, but hey - They could be total assholes for all I know. :)

IIRC, we didn't do anything with the Maelstrom.  There were various NPCs that fit the Hard and Weird archetypes who provided the adversity as we tried to collectively survive our first day.  Lots of uncomfortable conversations with pushy powerful people, and a climactic car chase/gun battle.  There's an alternate universe where a group of players chose Brainer, Hardholder, Chopper and Gunlugger, and fell afoul of the Sharp, Cool and Hot machinations of the local whore and medic, and the travelling pimp and his chaffeur.
Logged
CowMeat
New User

Posts: 2


« Reply #29 on: July 09, 2011, 03:15:11 PM »

Game One: Driver, Hocus, Hocus, and Saavyhead
Game Two: Driver, Hocus, Battlebabe, Faceless, Angel, Tombestone, Hardholder

Operator, Skinner, Brainer, and Chopper seem less taken among my friends



Logged
Pages: 1 [2] 3
  Print  
 
Jump to: