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GRAPPLING! NOOOO!
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Topic: GRAPPLING! NOOOO! (Read 987 times)
Michael Pfaff
User
Posts: 336
Re: GRAPPLING! NOOOO!
«
Reply #15 on:
June 07, 2011, 07:22:13 PM »
Fairly simple, and seems common enough to be used quite a bit.
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Jeremy
User
Posts: 99
Re: GRAPPLING! NOOOO!
«
Reply #16 on:
June 08, 2011, 01:25:33 PM »
Oh, wow, Mease. That's great.
I wonder if you could make it even broader, though? Possibly making it resemble AW's
go aggro
a little more? For example:
When you
force someone
to do what you want, roll +Str. On a 7-9, they pick one. On a 10+, they pick two.
• they do it
• you inflict your damage
• they don't inflict their damage to you
...or something like that. Maybe you need more choices to make it more general?
Opens up other custom moves, too. "Sinister: when you make a verbal threat that you can clearly back up, you can
force someone
using +Cha instead of +Str." And for the "Grapple" special move: "when you
force someone
with your bare hands, your victim never inflicts damage on you.". (or "...your victim picks one extra choice.")
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Ludanto
User
Posts: 122
Bleh.
Re: GRAPPLING! NOOOO!
«
Reply #17 on:
June 08, 2011, 02:20:36 PM »
Hmm. I don't know. Punching somebody until they do what you want loses some of its edge with Hit Points.
Not only is a single hit not all that convincing most of the time, but it's fictionally meaningless as well. What's "8 HPs"? Is that a bruise? A gash? Is the guy "roughed up" or is he "bloody and mangled"?
And if it's going to take multiple moves to complete, you might as well just Parley, or H&S to display leverage and
then
Parley,
or
just tell they what you want them to do and then H&S them until they do it or die (which is what the move boils down to).
I applaud the creativity. I just think that this base is already covered.
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