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Author Topic: Failed Moves  (Read 338 times)

Ludanto

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Failed Moves
« on: May 18, 2011, 08:51:22 PM »
I remember a thing, maybe in a thread, maybe in an earlier draft saying something along the lines of "Damage is the consequence of a failed Hack and Slash, but it's still a failed Move, so you still get to make a Move in addition to the damage."

Is that true?  If my Fighter rolls 6- for Hack and Slash, does he take damage and attract reinforcements, or do I have to choose one or the other?

The current wording, at least, would suggest the latter, but I don't know the intent.

sage

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Re: Failed Moves
« Reply #1 on: May 18, 2011, 08:53:57 PM »
Automatic damage on a failure is a thing of the past. Just make a move (which could be dealing damage, or something else if you have the inspiration).

Ludanto

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Re: Failed Moves
« Reply #2 on: May 19, 2011, 03:42:50 AM »
Ok, on a similar note, Cast a Spell.  If they miss it, do they just lose the spell (Use Up a Resource) or do they lose the spell and another Move happens?

sage

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Re: Failed Moves
« Reply #3 on: May 23, 2011, 09:29:01 PM »
On a miss on Cast a Spell, the GM makes a move, that's it. Using up a resource (an ongoing spell) is a good option. Using up a prepared spell is a very hard move, but can be used if the fiction dictates.