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Failed Moves
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Topic: Failed Moves (Read 324 times)
Ludanto
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Posts: 122
Bleh.
Failed Moves
«
on:
May 18, 2011, 08:51:22 PM »
I remember a thing, maybe in a thread, maybe in an earlier draft saying something along the lines of "Damage is the consequence of a failed Hack and Slash, but it's still a failed Move, so you still get to make a Move in addition to the damage."
Is that true? If my Fighter rolls 6- for Hack and Slash, does he take damage
and
attract reinforcements, or do I have to choose one or the other?
The current wording, at least, would suggest the latter, but I don't know the intent.
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sage
Moderator
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Posts: 542
Re: Failed Moves
«
Reply #1 on:
May 18, 2011, 08:53:57 PM »
Automatic damage on a failure is a thing of the past. Just make a move (which could be dealing damage, or something else if you have the inspiration).
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Ludanto
User
Posts: 122
Bleh.
Re: Failed Moves
«
Reply #2 on:
May 19, 2011, 03:42:50 AM »
Ok, on a similar note, Cast a Spell. If they miss it, do they just lose the spell (Use Up a Resource) or do they lose the spell
and
another Move happens?
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sage
Moderator
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Posts: 542
Re: Failed Moves
«
Reply #3 on:
May 23, 2011, 09:29:01 PM »
On a miss on Cast a Spell, the GM makes a move, that's it. Using up a resource (an ongoing spell) is a good option. Using up a prepared spell is a very hard move, but can be used if the fiction dictates.
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