Emerging phenomena: stats, moves, mods and gear.

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Ariel

  • 330
Re: Emerging phenomena: stats, moves, mods and gear.
« Reply #15 on: March 19, 2011, 04:57:06 PM »
A really long post got eaten.

Basically: yes. Was it a goal? Not really - I just wanted to play with PC authorship as an explicit power dynamic.

Heresy looks like it fits in the very same creative space.


Re: Emerging phenomena: stats, moves, mods and gear.
« Reply #16 on: May 04, 2011, 12:02:20 AM »
Well, well, well. Lookee here.

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Ariel

  • 330
Re: Emerging phenomena: stats, moves, mods and gear.
« Reply #17 on: May 04, 2011, 12:44:18 AM »
Hmmm?

Re: Emerging phenomena: stats, moves, mods and gear.
« Reply #18 on: May 04, 2011, 01:38:38 AM »
Where? What?

Re: Emerging phenomena: stats, moves, mods and gear.
« Reply #19 on: May 04, 2011, 01:40:09 AM »
I wander off for like 5 minutes, or months, or something, and then it's all ghost field this and Hull that.

In other words: RAD.

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Ariel

  • 330
Re: Emerging phenomena: stats, moves, mods and gear.
« Reply #20 on: May 04, 2011, 01:46:21 AM »
Ghost pony is best pony.

And by that I mean, yeah, I sent you an email about the whole thing.

Also, thanks!

Also, it's less ghost/echo more psycho-social eschaton. I'm trying to keep some of the flavour, though.