Author Topic: Agenda + Principles + Moves  (Read 2027 times)

Ariel

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Agenda + Principles + Moves
« on: April 20, 2011, 01:57:08 AM »
AGENDA

Make the players' characters' lives not boring.
Make the eschaton seem real.
Play to find out how the world ends.

ALWAYS SAY (as per AW)

THE PRINCIPLES

New:
Always tempt the characters to play for the Other side.
Make the human monstrous; make the monstrous truly abject and alien.
Talk about the world and its ending.
Play up the uncanny and the desperate.
Give the Nodes a life and agenda of their own.
Immanentize the eschaton.

Awesome:
Address yourself to the characters, not the players.
Make your move, but misdirect.
Make your move, but never speak its name.
Ask provocative questions and build on the answers.
Be a fan of the players’ characters.
Sometimes, disclaim decision-making.

YOUR MOVES

New:
Add or remove a tag.
Activate a tag.
Have the Other intervene.

Awesome:
Separate them.
Put them together.
Announce off-screen badness.
Announce future badness.
Inflict harm (as established).
Trade harm for harm (as established).
Make them pay a price.
Tell them the possible consequences and ask.
Offer an opportunity, with or without a cost.
Turn their move back on them.
After every move: “what do you do?”

As always: ideas, comments, criticism, &c are always welcome. I'm just spit ballin'.

Johnstone

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Re: Agenda + Principles + Moves
« Reply #1 on: April 20, 2011, 03:36:19 AM »
Ooh! Eschaton, I like that one. Better than apokalypsis. Even looks better in the Romanized spelling.