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Death's Door
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Topic: Death's Door (Read 1560 times)
John Harper
User
Posts: 462
Re: Death's Door
«
Reply #15 on:
March 03, 2011, 06:04:52 AM »
Bah, screw that. I'm not giving up a move to stay alive. My next character will be cooler, anyway.
On a 7-9, Death makes a bargain with you, in return for your life.
Now we're talking.
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wightbred
User
Posts: 179
Re: Death's Door
«
Reply #16 on:
March 03, 2011, 06:13:59 AM »
Definitely make the next character cooler is the best plan rather than making this one suck.
7-9 Death offers you a choice: bring your character back to life OR die and give your next character an extra move.
(Edit - typo)
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sage
Moderator
User
Posts: 542
Re: Death's Door
«
Reply #17 on:
March 03, 2011, 06:43:14 AM »
As usual, John's nailed it.
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nemomeme
User
Posts: 92
Re: Death's Door
«
Reply #18 on:
March 03, 2011, 07:01:13 AM »
Design goals dictate. If this is more Apocalypse World hack than old skool homage then a light/no death penalty is absolutely the way to go. Certainly more interesting to *me*. Players playing Dungeon World as a Red Box or OD&D proxy along the lines of LotFP will want/expect a harsh penalty for going zero. Doubt most of your audience is there.
Even Nu School AW has a "cheat Death utterly by taking this debility thing" going on, but maybe that's a good choice for that design. "You wanna know why I walk like this little carver?" (Why I'm less Hard/Hot/Cool) "Pull up a gas can and get wisdom..."
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sage
Moderator
User
Posts: 542
Re: Death's Door
«
Reply #19 on:
March 03, 2011, 07:04:13 AM »
I think the great part about making it just a bargain, open to GM creativity, is that it supports all those. The bargain could still be a move, or a stat penalty, or something non-mechanical (a soul, love, etc.).
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philaros
User
Posts: 26
Re: Death's Door
«
Reply #20 on:
March 03, 2011, 09:58:32 AM »
Speaking of that, I don't know whether you've come up with a Monster move to cover the "energy drain" ability that several undead have, but I want to advocate that you
not
follow the D&D standard that energy drain causes you to lose experience and levels. Although that can be rationalized, it still makes a lot more sense for energy drain to do something like reduce your physical ability scores than to remove your experience and levels (and consequently, for Dungeon World, your moves).
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