roleplaying theory, hardcore

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[1] Moving on from "GNS"

[2] Roll+tags mechanics -- awesome narrative power or prone to fall apart?

[3] Any advice/tips/feedback for running an AW one shot?

[4] Saving throws as analogy for moves

[5] Leading/loaded/provocative questions as a GMing technique

[6] Genuinely curious: Why do you like Apocalypse World?

[7] Two timelines, plus assenting to something you don't like

[8] RPGs as Folk Art

[9] Puzzles vs Maximum Interactivity

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