roleplaying theory, hardcore
Topics
[2] Roll+tags mechanics -- awesome narrative power or prone to fall apart?
[3] Any advice/tips/feedback for running an AW one shot?
[4] Saving throws as analogy for moves
[5] Leading/loaded/provocative questions as a GMing technique
[6] Genuinely curious: Why do you like Apocalypse World?
[7] Two timelines, plus assenting to something you don't like
[8] RPGs as Folk Art
[9] Puzzles vs Maximum Interactivity
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