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brainstorming & development / Re: Escape the Dungeon
« Last post by cromlyngames on August 06, 2018, 10:09:18 PM »

Added outline GM moves. Added a few rules clarifications based on playtester questions.

A few more playtest tweaks still to be added. A request to improve BANDITS and SMUGGLERS so they have a bit more oopmhh as moves.

As always: pdf can be found here:

Before and after changes to the text:
Apocalypse World / Re: Brainer advancement clarification
« Last post by Ebok on July 21, 2018, 04:38:14 AM »
Additionally, if the brainer is a bit more colored in by that point, my players have always requested custom stuff. Seems like a good opportunity to consider it.
Apocalypse World / Re: Brainer advancement clarification
« Last post by Himalayan Salt on July 18, 2018, 02:06:10 AM »
Yes, getting 2 additional pieces of brainer gear in addition to what you started with is fine.
Apocalypse World / Brainer advancement clarification
« Last post by ColdLogic on July 16, 2018, 07:37:39 PM »
Can someone clarify what this brainer advancement means?
Get 2 new or replacement brainer gear (you choose)

Specifically -- can the brainer keep her current gear and get 2 new ones on top of it? (I know it literally says yes, but I had thought I saw somewhere that the brainer has to exchange old gear for new).

Lots of good answers here. I appreciate it!
Apocalypse World / Re: Brainer: Direct Brain Whisper vs In-brain Puppet Strings
« Last post by Ebok on June 22, 2018, 08:21:03 PM »
So it does. My bad.
No takers?

I'm just seeing this thread now. Without reading all the responses here, I *have* had this happen in a game. The player thought maybe he could just finesse taking over a hold without taking the associated improvement, and I never told him he couldn't make the attempt, but I did make it explicitly clear that he would not get barter from being in charge until he took the move ("What honesty demands"). Basically, I treated the whole thing as an invitation to make new threats, it was a lot of fun and I spent a great deal of time looking through crosshairs and responding with fuckery and intermittent rewards.

For example, he can say he's in charge, and if he's got a big gun people will be pushed around face-to-face, but as soon as he would leave the populace would plot against him and actively undermine his authority. He got fed up and started bombing buildings (he was a Driver with an APC) and that's when an open revolt occurred. By the end of it he took the improvement, but his holding had been decimated - mostly by him - so I told him he'd either have to have a small population or make his gang +savage. I forget what he took, but he spent the rest of the game regretting the rebellion he created.
Apocalypse World / Re: Brainer: Direct Brain Whisper vs In-brain Puppet Strings
« Last post by Munin on June 22, 2018, 02:48:59 PM »
Ebok, while I generally agree with the rest of your assessment, it's worth noting that the violation glove counts as both time and intimacy for the purposes of Brainer moves.
Apocalypse World / Re: Brainer: Direct Brain Whisper vs In-brain Puppet Strings
« Last post by Ebok on June 22, 2018, 03:41:40 AM »
You also asked why would someone ever take Direct Brain Whisper projection over Puppet Strings.

To be honest, there's a very different context during play as well. Imagine having your freedom stripped from you, pain or death planted inside of you that commands you obey someone. How would that make you feel? How might you treat the person that did that to you in the future?

Direct Brain whisper projection can be as simple as a hateful fucking glare, warning you not to go further. It doesn't always mean that this is a lasting offense, it's like threatening for real to hurt someone if they do that thing. This is as much an expression of seriousness as violence. Because I mean, instead of just hurting someone you're warning them off first, so it's actually asking them not to make you do it.

Do you see the difference in how these moves might be responded to IG?

Not only do you have contextually Direct Brain Whisper Projection reaps immediate rewards and is easy (therefore more widely applicable) to use, but depending on the circumstances, it also has much lower chance to causing real emotional damage or trauma.

Puppet Strings is seriously dark voodoo. People do not like being turned into puppets. Expect them to react accordingly once they get free.

Just as Important:
when you have time
Note this Line. Puppet strings cannot be done on the fly, it takes time to get into someone's brain. All the glove allows you to do is touch them as the intimate part of the trigger, but it still takes time. Thus the situations where you can use these moves have almost no overlap.
Apocalypse World / Re: Brainer: Direct Brain Whisper vs In-brain Puppet Strings
« Last post by Munin on June 21, 2018, 09:01:09 PM »
Yeah, that's generally my interpretation. "Hide this device in Rolfball's tank" or "At the end of your shift, turn off the shield-generator." That kind of thing. The coercive power of go agro is generally limited to being in someone's presence because its very trigger is predicated on doing immediate, one-sided violence to them. In-brain puppet strings has a much less immediate, much longer-term coercive effect.
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