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Messages - Mike Sands

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61
Monster of the Week / Re: Anybody want to playtest some mysteries?
« on: August 22, 2013, 05:21:05 AM »
No deadline at this stage, and they will probably all be one-shots.

62
Monster of the Week / Re: Anybody want to playtest some mysteries?
« on: August 21, 2013, 11:59:15 PM »
At the moment the only one that's basically done is Too Many Draculas, which I ran at a convention earlier this year. That's stand-alone, and probably the others will be as well (although some might include suggestions for arcs that the mystery might kick off).

63
Monster of the Week / Anybody want to playtest some mysteries?
« on: August 20, 2013, 07:07:29 AM »
I'm planning some mysteries to sell in PDF - maybe individually or as a collection. I'll need some playtests with the text, to ensure I have all the details that are required to run it.

If that sounds like fun, drop me a line. Aside from early access and playtest credit, I'll give you access to a limited edition playbook.

The first one up will be my silly Scooby-Doo style mystery "The Meddling Kids In: Too Many Draculas!" which includes the Meddling Kid playbook.

64
Monster of the Week / Re: MotW Dice
« on: August 20, 2013, 01:53:47 AM »
Nice!

I found Chessex really great to deal with when I got dice made for the IndieGoGo funders. Recommended!

65
Monster of the Week / Re: Firefly/Serenity Hack
« on: August 15, 2013, 11:29:55 PM »
Cool!

66
Monster of the Week / Re: Magic proliferation
« on: August 15, 2013, 07:17:23 PM »
It's intended to be easy, but very dangerous, to use magic.

68
Monster of the Week / Re: Firefly/Serenity Hack
« on: August 13, 2013, 11:49:20 PM »
My advice would be to take a look at Apocalypse World. I think that's a lot closer to Firefly in style, and should require a bit less changing around. There's definitely some threads around that map AW classes to their Firefly equivalents (and the mapping is 1 to 1).

For spaceship rules, check out Adventures on Dungeon Planet - that's a SF supplement for Dungeon World that includes some spaceship rules that look pretty cool.

69
Monster of the Week / Re: "Expert" and roving campaigns
« on: August 12, 2013, 11:36:39 PM »
Yeah, that guy could have been an expert, too.

In case you're interested, the expert is (to me) equal parts Giles from Buffy and Bobby from Supernatural.

70
Monster of the Week / Re: Good monsters
« on: August 11, 2013, 09:20:45 AM »
Yes, I think going with a more simple monster is the best way to start. You can always add more strange ones later, but for the first mystery a simple bad guy (maybe with some minions) means the hunters have time to get to know each other rather than spending all the time working out what's going on. It also means you, as Keeper, have a bit less to keep track of while you're learning how it fits together.

71
Monster of the Week / Re: Monster attack that must be sustained
« on: August 11, 2013, 09:17:59 AM »
That looks good. For the time taken to burrow in, you can model that by the usual "say something, then ask what they do" pattern:

"The thing leaps on to the back of Frank's neck, what do you do?"

"Frank, you can feel it burrowing into the back of your skull. What do you do?"

"Now it's completely inside Frank's head. What do you do?"

72
Monster of the Week / Re: "Expert" and roving campaigns
« on: August 09, 2013, 08:18:49 PM »
That would work too!

I've also sometimes used flashbacks to the research that the expert has "already done", with the conceit that what they discovered in the field reveals what was important.

73
Monster of the Week / Re: "Expert" and roving campaigns
« on: August 08, 2013, 11:05:02 PM »
Yes, the Expert suggests that the game needs a base of operations.

If you really want a mobile game, the haven could be in a mobile home or caravan, of course (that might rule out some of the options, of course).


74
Monster of the Week / Re: Harm in general
« on: July 31, 2013, 11:16:40 PM »
Yes, Daredevil Move implies harm by default, but that only applies to that move.

75
Monster of the Week / Re: Harm in general
« on: July 31, 2013, 01:55:26 AM »
The signature move is quite clear that it does not involve taking harm.

There is no "default" about taking harm. Decide if a hunter will take harm based on what is happening in the game and the rules for specific moves that are being made.

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