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1  barf forth apocalyptica / Apocalypse World / Re: Apocalypse World with 11 players on: August 04, 2011, 02:38:59 PM
Another option: hand off a couple fronts and a handful of less developed NPCs to your coMC to develop, and just agree to go lightly on the stuff you both have.

That's what I'd do. Have them develop some interesting Fronts that co-exist with yours, but are distinct in their cast and threats.
2  barf forth apocalyptica / Apocalypse World / Re: When you reset Hx, learn a secret [custom move] on: August 04, 2011, 01:03:16 PM
Yup. Using this next time I run AW.

Thanks for the post.
3  barf forth apocalyptica / the nerve core / Re: what's cool on: August 02, 2011, 08:54:36 PM
Wasteland Weekend - Sept 23-25 2011!
4  barf forth apocalyptica / Apocalypse World / Re: AP: Traveling rave, creepy forests, and techno-trances on: August 01, 2011, 03:35:29 PM
In my limited experience, THE most suspect behavior in Apocalypse World is generosity.  Give people enough gifts as an MC or as a PC and it will drive them insane.

This is so true.

5  hacks / Dungeon World / Re: DW Module - The Goblin Hole on: July 29, 2011, 01:28:33 PM
Impressions are $$$.

This is neat. Going to use the Goblin Hole for my home game. Nice work.
6  hacks / Dungeon World / Re: Feedback: Change Shape (Druid) on: July 25, 2011, 08:10:23 PM
Yeah, I was going for a Bonefeel type mechanic. It's not necessarily about "I can only do this X times per day" but more about how in tune with nature the Druid is that particular session.

Because (for my move at least), Shape Changing isn't just a nifty ability the Druid gets to do, but it's direct connection to the primal world around them. So, it's almost them calling on a force of nature and not them actually doing it themselves, like Casting a Spell maybe.

This is why they don't dictate their form on a miss (well, sort of).

7  hacks / Dungeon World / Re: Feedback: Change Shape (Druid) on: July 25, 2011, 07:57:12 PM
I think this move scores big on the generality, but it doesn't help draw out detail on the new shape much, and it may not be interesting enough to hinge a class on. That's fine if the druid also casts spells, of course.

Yeah, I think our direction on the Druid is quite a bit different. My druid is far more traditional D&D Druid where Wild Shape is simply an Advanced Move you can take, and spellcasting being a big part of the Druid (very similar to the Cleric spellcasting, but with different spells).

I'm going with the 3 times per day, per the 1E PHB. That was the inspiration for the Hold mechanic. :)

But, these are good thoughts. I like the "Adaptations" rule, and may go with something like this:

If your new form would aid you in a move, tell the GM how, and take +1 on that move.

Therefore, a Druid shapeshifting into a bear, describes how he's powerful and has claws, so when Hacking and Slashing takes +1 on the roll.
8  hacks / Dungeon World / Feedback: Change Shape (Druid) on: July 25, 2011, 03:52:10 PM
Working on a Druid class for my game. I'll post it here once we're finished writing it up, but I'm working on Change Shape at the moment.

Here's what it looks like:

SHAPECHANGE
At the beginning of the session, roll+Wis. On a 10+, hold 3. On a 7-9, hold 1. Spend your hold 1-for-1 throughout the session to change form, actually becoming, in all respects save the mind, a natural reptile, bird or mammal. On a miss, you still get one hold, but the GM chooses reptile, bird or mammal when you change form.

Thoughts? Feedback?
9  hacks / Dungeon World / Re: Save or Die on: July 22, 2011, 08:52:09 PM
Still brutal, but I like it.

It is purple worm poison after all. >:)
10  hacks / Dungeon World / Re: Save or Die on: July 22, 2011, 02:34:26 PM
Last Breath wasn't brutal enough for you? ;)

oooooh!

When you are inflicted with purple worm poison, make a saving throw as normal, except on a miss, instead of the GM choosing two, you're dying (make the last breath move).
11  hacks / Dungeon World / Save or Die on: July 22, 2011, 01:33:59 PM
Anyone introduced Save or Die as a move yet?

When you are inflicted with purple worm poison, make a Saving Throw as normal, except, on a 6- you die. 
12  hacks / Dungeon World / Re: Drowning on: July 21, 2011, 10:15:55 PM
Great advice everyone! Thanks!
13  hacks / Dungeon World / Drowning on: July 21, 2011, 04:54:19 PM
Anyone have any good advice for drowning or custom moves?

Saving Throw doesn't seem to work very well, so I used Defy Danger which is obvious, but on a failure drowning immediately seemed weird.

So, I had them take damage. Which also seemed weird. Perhaps I should have followed up with impending doom, like, "You start to feel your lungs fill with water..." and, then had them roll another Defy Danger? I don't know.

Just looking for general advice / ideas / custom moves. I foresee more swimming occurring and I'd like to be better prepared. :)
14  hacks / Dungeon World / How much $$? on: July 18, 2011, 04:05:07 PM
Has the price for the Gen Con product been announced?

Thanks.

Mike
15  hacks / Dungeon World / Re: Critique of AW on: July 18, 2011, 01:15:53 PM
I changed the highlighted stats yesterday to be:

The person you have the highest Bond with highlights one.

Then, you highlight one.

----

I found the XP gained improved a lot. This may be something you might try.

It seemed to work better for DW too than me as the GM highlighting one of the stats. The player actually gets to say, "What do I want to see my character doing?" Maybe they're going into town (Cha might be more important!), or know they're going to face some high level threats (Con baby!).

A lot of times it was the highest stat, but surprisingly, a couple players chose something else. Our Paladin with a +2 Cha decided to highlight his +0 Str, and his high Bond player chose his +1 Con.

It worked out pretty well, and took a lot of burden off me as the GM to make sure I was being "fair" about it.
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