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barf forth apocalyptica / Apocalypse World / Re: Intro and beginner questions
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on: October 28, 2012, 01:15:14 AM
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Hi Maelwys. It looks like you're getting solid advice and support. I have a couple questions though. Did you make a relationship map after the 1st Session, and have you used Love Letters for any subsequent sessions yet? The first will help show you where to tug on the Pc/NPC web to get at interesting connections, and the second is a prime way to get all that cool stuff the PCs are creating off-screen to show up in-game.
I very rarely give my players homework, and if I do, it's pretty defined in scope: "October, you took an Operator move this session, so detail your new gigs. Skritch, your workspace took a real hit; figure out what you lost. Grimbals, think about why you care that Twobits is looking to jump into Fringe's gang." I mostly think that those moments of adding detail to the world are great, because everything can then build on everyone's contributions.
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barf forth apocalyptica / other lumpley games / Re: Murderous Ghosts: what was your terrible human violence?
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on: September 16, 2012, 02:38:58 AM
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I go with one of three basic concepts: A. the factory's built on an old burial ground, possibly plague or native or slave or pauper B. premeditated industrial "accident" C. crime of passion
Then I look at the player's list:What's the worst thing this place reminds you of? 1 Betrayal 2 Sorrow 3 Cruelty 4 Madness 5 Revenge
Then I cross-reference following what the player chooses, for example: A1 The ghosts are plague victims who followed a charlatan to the factory in hopes of being safe from the illness - no such luck, and now they want you dead too because you "carry the illness!!!" A2 The factory was once pressed into service as a make-shift hospital. The ghosts are those victims who refused to leave their dying loved ones and now want you to stay there and take on the role of their beloved. A3 Massacre by another tribe, followed by disturbed burial grounds when the building went up, leads to not a peaceful place at all. A4 The poor mad mental patients were dumped here when they died. Some of them were not quite dead. All of them were quite mad. Now they are mad and undead. A5 Here is where the master killed the slave, and here is where the slave's ghost killed the master. Both now continue to act out their violence.
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barf forth apocalyptica / Apocalypse World / Re: New Playbook? Lost Girl
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on: November 20, 2011, 04:20:39 PM
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Comments about making it simply "The Lost", and dropping the 'girl' : agree.
Comments about making the character sexually active at 14: agree. The median age for our last campaign was something like 16. Sometimes you grow up fast in Apocalypse World.
My question is, how is this not a variant of the Battlebabe (using the highest Weird stat line, and advancing the weird stat) or the Brainer (using perhaps the highest Hot stat line)? It sounds like you're going for dangerous / spooky / innocent-but-also-a-bit sexy. I dig the idea, but I think there's a thing you're after there that's beyond what has been expressed.
So ok, let's look at how your idea differs from the Battlebabe and the Brainer. What I get from what you've written is that the Lost is innocent of the chaos that they cause, right? So the moves would maybe be about coming unscathed through violent situations. Or pulling crazy stunts with the purpose of saving [her] own skin. Or finding a way to turn the situation to [her] advantage by just being more weird than anyone else in the room. It would have to differentiate from the Battlebabe in that [his] moves are more about being violent, and from the Brainer in that [his] moves are more about intentionally messing with people's heads.
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