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hacks / The Regiment / Re: The Regiment: Colonial Marines
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on: May 13, 2013, 09:58:33 PM
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I do it like this:
Default VOF is Direct. If they do a rush attack (covering lots of ground to attack and run away again), reduce VOF by 1.
If they pull off an ambush attack, popping out of a wall or whatever, increase VOF by one.
Then increase/reduce VOF due to force parity as usual. So several xenos at once would be +1 (or more).
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8
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hacks / Dungeon World / Re: XP For Failing
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on: March 28, 2013, 03:08:26 AM
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Character retirement isn't a problem, it's an opportunity.
Unless you think you should play the same character forever. But who thinks that? Probably the same people who think character death is a disaster.
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9
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hacks / Dungeon World / Re: XP For Failing
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on: March 26, 2013, 11:47:02 PM
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Too rapid for what? There aren't any level milestones in DW that you need to hit, or treasure / monsters / challenges to stat up for level-appropriateness.
I can't think of any reason why leveling quickly would cause a problem in DW.
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10
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hacks / The Regiment / Re: 2.1 meets 2.5 Feedback
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on: March 17, 2013, 06:57:20 AM
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Yes, I totally agree! These are the issues I'm deailng with in the revision right now. Thanks for playtesting and for the great feedback!
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11
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hacks / The Regiment / Re: 2.1 meets 2.5 Feedback
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on: March 05, 2013, 01:04:27 AM
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Yeah, sorry for the delay. The new version took longer than I thought it would. I got some feedback and am working on wrapping it up as soon as possible. Hopefully tonight, but we'll see.
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15
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hacks / The Regiment / Re: Three Stats?
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on: February 27, 2013, 10:21:23 PM
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Three stats collapses the range of playbook differentiation. Not a bad thing, just not what we're going for.
That said, some stats are under-utilized (Lucky) and that's something I'm addressing in the new draft.
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