Show Posts
Pages: [1] 2 3 ... 31
1  hacks / The Regiment / Re: The Regiment: Colonial Marines on: May 13, 2013, 09:58:33 PM
I do it like this:

Default VOF is Direct. If they do a rush attack (covering lots of ground to attack and run away again), reduce VOF by 1.

If they pull off an ambush attack, popping out of a wall or whatever, increase VOF by one.

Then increase/reduce VOF due to force parity as usual. So several xenos at once would be +1 (or more).
2  hacks / The Regiment / Re: [The Regiment // Colonial Marines] Playbook Template? on: May 09, 2013, 11:39:19 PM
Thanks! Glad you liked it. That was a fun and crazy project. :)
3  hacks / The Regiment / Re: [The Regiment // Colonial Marines] Playbook Template? on: May 07, 2013, 09:04:31 PM
The InDesign (CS3) file is here:
https://www.dropbox.com/sh/qofdlthyl30g5pr/FizxknBxEZ
4  hacks / The Regiment / Re: Colonial Marines: Gunner on: May 07, 2013, 09:00:11 PM
No ETA, sadly. Real life and other games are getting my attention at the moment. :)
5  hacks / The Regiment / Re: Colonial Marines: Synthetics – The Perfect Aides on: April 25, 2013, 10:35:07 PM
I like it!
6  hacks / The Regiment / Re: Colonial Marines: Gunner on: April 25, 2013, 10:34:32 PM
Cool! Thanks so much for the playtest report.
7  hacks / The Regiment / Re: Colonial Marines: Gunner on: April 24, 2013, 06:02:26 PM
Looks good! Let us know how it works out in play.
8  hacks / Dungeon World / Re: XP For Failing on: March 28, 2013, 03:08:26 AM
Character retirement isn't a problem, it's an opportunity.

Unless you think you should play the same character forever. But who thinks that? Probably the same people who think character death is a disaster.
9  hacks / Dungeon World / Re: XP For Failing on: March 26, 2013, 11:47:02 PM
Too rapid for what? There aren't any level milestones in DW that you need to hit, or treasure / monsters / challenges to stat up for level-appropriateness.

I can't think of any reason why leveling quickly would cause a problem in DW.
10  hacks / The Regiment / Re: 2.1 meets 2.5 Feedback on: March 17, 2013, 06:57:20 AM
Yes, I totally agree! These are the issues I'm deailng with in the revision right now. Thanks for playtesting and for the great feedback!
11  hacks / The Regiment / Re: 2.1 meets 2.5 Feedback on: March 05, 2013, 01:04:27 AM
Yeah, sorry for the delay. The new version took longer than I thought it would. I got some feedback and am working on wrapping it up as soon as possible. Hopefully tonight, but we'll see.
12  hacks / The Regiment / Re: The Regiment: Colonial Marines on: March 03, 2013, 12:18:13 AM
Thanks, Drez!
13  hacks / The Regiment / Re: 2.1 meets 2.5 Feedback on: February 27, 2013, 10:22:12 PM
I'm working on a new thing this week. Hoping to have it ready by Friday.
14  hacks / The Regiment / Re: The Regiment: Colonial Marines on: February 27, 2013, 10:21:44 PM
Yes, good call!
15  hacks / The Regiment / Re: Three Stats? on: February 27, 2013, 10:21:23 PM
Three stats collapses the range of playbook differentiation. Not a bad thing, just not what we're going for.

That said, some stats are under-utilized (Lucky) and that's something I'm addressing in the new draft.
Pages: [1] 2 3 ... 31