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1  hacks / Dungeon World / Re: Availability of Print version? on: May 09, 2013, 03:55:36 PM
We have 40-ish more copies headed their way, then DW is officially Out of Print for a month or so while we get another two thousand copies.

...I can't believe we're looking at another 2,000 copies!
2  hacks / Dungeon World / Re: Unclear about Spout Lore (and a few other skills) on: May 03, 2013, 10:56:50 PM
A few things:

First of all, they're always spouting lore about a thing (a concrete object or specific idea) not just "Tribes and Towers."

Then, the GM asks "so how do you know about <the thing you're spouting lore on>?" That narrows it down quite a bit. Does the thief really know about arcane creatures from the deepest depths?

Then, even if they trigger the move, they're always taking a risk. If they get that 6- result, something goes wrong. The GM gets to make a move. Is it really worth that risk?

Lastely, standing around and thinking for too long is likely a golden opportunity to the GM to make trouble. You can't just stand around a dungeon thinking and assume nobody will notice.
3  hacks / Dungeon World / Re: Stun Damage? on: May 02, 2013, 02:03:16 PM
Stun damage means you're stunned. That probably means doing anything too complex is defying danger, the danger being "you're stunned."

GM: "While you're trying to talk your way out of the bandits, you don't notice the one circling around behind you, who blackjacks you right in the skull. He's just trying to knock you out, so it's stun damage."
Player: "Gah, okay, I draw my sword and run him through."
GM: "Well, your head is spinning, and your arms are kind of heavy, you've got to defy danger to keep it together. On a 6- you'll probably pass out."
4  hacks / Dungeon World / Re: Looking for a .pdf of the monsters in the Codex? on: April 05, 2013, 04:52:52 PM
It's on my list of features I'd like to do, but not implemented. The codex code is open source, so maybe someone else can do it!
5  hacks / Dungeon World / Re: HTML character sheets on: April 03, 2013, 04:14:13 PM
I've dreamed of doing this, but my HTML design skills are weak. That's amazing!
6  hacks / Dungeon World / Re: rule question about invisibility on: March 28, 2013, 08:38:17 PM
Sure. The wizard is his own ally (unless there's some weird mind control going on or something) and he can touch himself.
7  hacks / Dungeon World / Re: Invent new Spells on: March 26, 2013, 09:30:58 PM
Wizard: I'm going to use this place of power to craft a new spell.

GM: Okay, tell me about the spell

Wizard: Well, it's a bolt of lightning from my fingertips that strikes the creature it hits dead and can never miss.

GM: Hmm, okay, well the best you can manage is a lesser version: a 5th level spell that does damage like a fireball to one creature and stuns them momentarily. Drawing on the place of power gives you the raw energy, but you'll need a creature of electricity to aid you in the research. An elemental will be best, but even a few lightning-struck villagers will be fine.
8  hacks / Dungeon World / Re: Invent new Spells on: March 26, 2013, 04:30:03 PM
Making up new spells is an awesome idea!

Most spells don't have different effects on 7-9 vs. 10, so I'd think of lightning bolt as just a different effect than fireball. Stunning them seems likely, and there's always the classic area of effect vs. single target difference.
9  hacks / Dungeon World / Re: Bloodstone Idol on: February 26, 2013, 03:48:44 AM
Nope, it's not available anywhere at this point. It would need some modification for the current rules and we haven't found time to do that yet.
10  hacks / Dungeon World / Re: Forgotten Supplements on: February 26, 2013, 01:28:05 AM
The Villager needs updating.

Compendium 1 was originally part of a charity campaign, but that was over a year ago, we can probably update it now and make it free.
11  hacks / Dungeon World / Re: Character Sheets . . . has anyone made versions with correct HP for the Cleric? on: February 13, 2013, 10:58:18 PM
They are now correct. The book said 8, the sheet said 6, now they both say 8.
12  hacks / Dungeon World / Re: Character Sheets . . . has anyone made versions with correct HP for the Cleric? on: February 11, 2013, 05:33:46 PM
I'll post one today.
13  hacks / Dungeon World / Re: HP w/ leveling up; goblin/mob rules on: February 08, 2013, 06:32:28 PM
HP no longer increases with level, only if your Constitution changes.

There are group damage rules for when monsters deal damage in concert. They don't act as one monster, it's just a way to reflect an orchestrated mass attack.
14  hacks / Dungeon World / Re: GenCon - Anyone Submitting DW Games? on: February 08, 2013, 06:20:16 PM
Adam and I usually runs games at Games on Demand, but this may be the year we need to buckle down and schedule some games too.
15  hacks / Dungeon World / Re: Several cure spells in a row on: February 08, 2013, 06:11:02 PM
There's two answers I usually give here:

First, the cleric is pushing his luck, even if you don't say anything about it. He's rolling the dice, so he's risking failure, which means consequences. You don't have to do anything special about that!

The other answer is to clarify what's going on in-game, as that may have consequences. So, for example, is there someone (or something) nearby that might be able to detect divine magic? Three successful spells in a row is likely to draw their attention. How much time is this taking (and what are the other bad things in the area doing during that time)?
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